- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Closed] wf_team
Hi Beast! Could u add "wf_team" parameter. "wf_team" can only use for specific team (1=red,2=blue).
I found this in weaponsfactory mod. Or something similar already exist in e+ but i dont know?
There are already Team Red -> * and Team Blue -> * config options, which gives you a couple of options to set for each team.
Anyway, i could not understand what is "wf_team" about, maybe you can be a little more clear.
Maybe you are speaking about g_blueTeam and g_redTeam ?
Then no, it is not supported. Anyway, adding a key would make the map using that key useless for baseq3.
Ok, then is it possible to make such things like: blue team has 300hp/300speed, red has 100/350speed via server side cfg? right?
This has to be implemented, but lets see what ppl say about.
Revived and moved old topic here : http://www.excessiveplus.net/forums/thread/suggestion-pickable-objects-in-team-redblue





wf means weaponsfactory mod so in e+ it suppose to be xp_team. I tryed to find some cmd for radiant that affect only 1 team (red or blue). For example trigger_hurt gives damage only to red team and safe for blue team, or target_give which gives health only for blue team. I found it in weaponsfactory mod http://www.deaconstomb.org/pub/q2/mods/weaponsfactory/wf_ent_def_file.txt
Means if i add key "wf_team" with value 1 to the entity in radiant, excessiveplus mod should understand it 2.