- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Closed] update invite command
Hey,
This is just a small update of the command invite :
[code:1]/invite ID [0,1][/code:1]
/invite ID 0 and /invite ID are same as actual invite cmd
/invite ID 1 allow the invited player to invite himself using normal invite cmd.
Why ? because on wars, players playing haven't time to invite all specing teammates for each map. So they invite one teammate specing whom invite others.
There will be only one special case : if a player is invited by both teams using /invite 12 1, and he has typed /invite 5 what team will the ID get invited to ?
Maybe last team inviting with flag 1 ? Maybe first one ? Or should it be another extra args for player 12 like :
[code:1]/invite ID red
/invite ID blue[/code:1]
regards,
Won't implement. Referees have already the /forcejoin command. Also when drop-down menu gets implemented /invite will be trivial.
thats why there is warmup time
time enough to lock and invite before the match starts ![]()
thats why there is warmup time
time enough to lock and invite before the match starts
agree ![]()






