[Closed] Recording text overlaying Warmup text

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epsiplayer
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Recording text is overlaying Warmup text as seen in the attached image ... Can we do something about it ?

in a cw i've gotten by surprise because that warmup text is allmost unreadable.

Even so this is an issue.

__________
epsislow

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lagstard
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[Closed] Recording text overlaying Warmup text

Cant do much about it since the message is drawn by the engine. You can however disable the recording message with xp_recordMessage 0.

Había una vez un barco chiquito...

epsiplayer
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[Closed] Recording text overlaying Warmup text

can you change the location of the warmup text ?

_____________
epsislow


lagstard
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[Closed] Recording text overlaying Warmup text
epsiplayer wrote:

can you change the location of the warmup text ?

Already told you that i cant do anything about it.

Había una vez un barco chiquito...

rUnThEoN?!
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[Closed] Recording text overlaying Warmup text

customhud at edawn \Wave

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

lagstard
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[Closed] Recording text overlaying Warmup text
epsiplayer wrote:

can you change the location of the warmup text ?

Ah, sorry, i thought you were talking about recording text xD. Anyway, its in a good position right where it is atm, in other position it could conflict with other things like scoreboard, center message, frag messages, following message, or other hud elements, so i prefer to not touch it right now.

Había una vez un barco chiquito...

epsiplayer
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[Closed] Recording text overlaying Warmup text

Interesting how there is xp_recordMessage to disable it and there is nothing else possible to move that thing away .. i wonder how is that working.. ah i know Happy shh i wont tell

[code:1]
//cl_scrn.c
/*
=================
SCR_DrawDemoRecording
=================
*/
void SCR_DrawDemoRecording( void ) {
char string[1024];
int pos;

if ( !clc.demorecording ) {
return;
}
if ( clc.spDemoRecording ) {
return;
}

pos = FS_FTell( clc.demofile );
sprintf( string, "RECORDING %s: %ik", clc.demoName, pos / 1024 );

SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue, qfalse );
}[/code:1]

SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue, qfalse );

Dunno but like it is right now its not good as you saw in my screenshot Big grin

things should not overlay like that .. especially when there are 2 texts , they are unreadable (!!!) over each other.

Im also \Wave for edawn's custom hud skull talked about.

________
epsislow there is a way. so go there and take it!


Cyrax
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[Closed] Recording text overlaying Warmup text

seta ui_recordSPDemo 1

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!