- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Closed] Killing after death.
24. June 2011 - 17:14
#11
Re: Killing after death.
chat kill messages are subjective to the law of lag/loss/ping in q3 just like any other packets in/out because of the simple fact that the shot " = kill " packet could've been parsed differently (switched) on the server no?
=> you could receive 1 chat kill message before another !?
____________
epsislow
24. June 2011 - 18:15
#12
Re: Killing after death.
He had 3sec ping ?
24. June 2011 - 19:03
#13
Re: Killing after death.
Do a crazy test, bind this two commands:
"+attack;say I shot;"
And u will see how wonderland is deep comparing the killed\frag messages etc etc ![]()
ex: fake hit+message that u have shot then killed by message, who got the hit mine who who who who!
![]()
24. June 2011 - 19:30
#14
Re: Killing after death.
who who who who!






