[Closed] cl_noprint vs ignore vs cg_draw2d xD
Hi there:
cl_noprint 1, now turns printing off only at console but leaves on screen;
ignore all, turns off chat printing on screen;
and there still goes messages on screen who's who raped killed and etc, old e+ cl_noprint - turned off all and console and on screen printing - that was wonderful - like God mode with total silence.
Please stop ruining this command .
Hope i just missed some new implemented cmd that turns off on screen printing, cause cg_draw2d 1 isn't normal way to turn off any printings.. playing without crosshair and team locations its way too much for us
screenlink: cl_noprint 1, ignore all and still existing printing's !
Hmm You ever heard off the NEW CMD called /Mute ALL ?? Test that and you will see what happends. This cmd is even better then the cl_noprint thing ask me iknow i always use 2 play whit cl_noprint all tho when you have mute all you still see the frags who frags who but thats just good
Regards
Zoomer4
mute all you still see the frags who frags who but thats just good
I think /mute and /ignore are the same.
P.S: next time try /mute all followed by /unmute aliId
/ignore id is an "alias" for /mute id
but there is no alias for /unmute, so dont even try "/unignore"
Anyway, cl_noprint should be brought back, for people who don't want to have anything printed in console.
Nevertheless, /mute id, all, red, blue, spec simply rocks!
add: /unmute <id>
alias /unignore
add: xp_drawNotify bitmask
-1 use old (engine) notify
0 disabled
1 draw chat
2 draw frags
4 everything else
from the changeslog ..
than i guess i had a typo when i tried it.
con_notifyTime -1
all messages about who`s who killed, players chats and other crap will be only in console. have fun
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