[Closed] Anticamper with warning

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ultimate1990
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Re: [Suggeston] Anticamper with warning
¯¯__█ALI█¯¯__ wrote:

METEORKID wrote:
Instead of using graphics to indicate a warning, why not use sound, i mean who plays this game without sound eh?

I like your idea and add why not both a sound + a text that cannot be disabled both ?

Straight face ... u realy want to make anticamp disgusting ... gz

¯¯__█ALI█¯¯__
xpaliminium's picture
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Re: [Suggeston] Anticamper with warning
ultimate1990 wrote:

¯¯__█ALI█¯¯__ wrote:
METEORKID wrote:
Instead of using graphics to indicate a warning, why not use sound, i mean who plays this game without sound eh?

I like your idea and add why not both a sound + a text that cannot be disabled both ?

Straight face ... u realy want to make anticamp disgusting ... gz

As you seems new, most of the times, devs put a cvar to choose the behavour ingame. Maybe in this case they could put a bitmask or just say won't implement Big grin

Wanna avoid seeying mow, skull & co Surprise

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Skullheadq3's picture
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DE Germany
Re: [Suggeston] Anticamper with warning

u can alter such stuff by accidently having the sound removed from the e+ pk3.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

METEORKID
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Re: [Suggeston] Anticamper with warning

Lol I did not mean an immediate sound more of the sound growing in volume then you die.

(however i see nothing wrong with original camper alert myself) 

Its about making it obvious and not intrusion (the two normally don't work together)


lagstard
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Re: [Suggeston] Anticamper with warning

Won't implement.

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