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[Added] rotateNum
3. April 2011 - 21:09
Hi,
I wanted to provide to players in callvote commandss specific maps from rotation using following commands but isn't possible yet as far as I know :
// rotate to the first map in the rotation file set supermap "rotateNum 1" // rotate to the 6th map in the rotation file set specialmap "rotateNum 6" ... // players use such commands /callvote =supermap /callvote =specialmap
So as you have understood, rotateNum num should rotate to the map number num in the rotation file.
4. April 2011 - 17:57
#1
Re: [Suggestion] rotateNum
Added absolute rotation.
rcon rotate #2
4. April 2011 - 19:23
#2
Re: [Added] rotateNum
Whats the difference with /rotate and /next_map ?
Could it be possible to make such a cmd so when the current map ends this one will be loaded?
For when playing cws/ or such.
5. April 2011 - 18:13
#3
Re: [Added] rotateNum
You can either prepare a special "rotation_cw.txt" or use the old rotation system for that.
rcon set xp_rotation "" rcon set nextmap "map q3dm6"




