[Added] rotateNum

3 replies [Last post]
¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:

Hi,

I wanted to provide to players in callvote commandss specific maps from rotation using following commands but isn't possible yet as far as I know :

// rotate to the first map in the rotation file
set supermap "rotateNum 1"
 
// rotate to the 6th map in the rotation file
set specialmap "rotateNum 6"
 
...
 
// players use such commands
/callvote =supermap
/callvote =specialmap

So as you have understood, rotateNum num should rotate to the map number num in the rotation file.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

easy
Developer
easy's picture
Offline
Joined: Sep 2003
Posts:
Re: [Suggestion] rotateNum

Added absolute rotation.

rcon rotate #2

rage+
Forum moderator
Zack's picture
Offline
Joined: Sep 2003
Posts:
Re: [Added] rotateNum

Whats the difference with /rotate and /next_map ?
Could it be possible to make such a cmd so when the current map ends this one will be loaded?
For when playing cws/ or such.

easy
Developer
easy's picture
Offline
Joined: Sep 2003
Posts:
Re: [Added] rotateNum

You can either prepare a special "rotation_cw.txt" or use the old rotation system for that.

rcon set xp_rotation ""
rcon set nextmap "map q3dm6"