Mapping

All about Maps making, tools & proposals

DTBpak2

i made a new, lil pack of 3 DTB-maps,
to demonstrate all Domination-types:

"Manda" (simpleDomination):
u need to enter the teleporter in the enemies base
and touch the dom-point before ur teleported back to ur base!
>>>

"Kamacuras" (doubleDomination):
u need to occupy both Domination-Points for a few secs,
to gain extra-points for ur team!
>>>

"Gabarah" (classicDomination):
u need to turn all dom-points into ur teamColor by touchin them
and then ente

Ebirah (Classic Domination)

This map introduces the 3rd generation of DTB: Classic Domination!
The teams have to touch all dom-points
and turn them into their teamColor,
then they are able to enter the teleporters in the center
(without dieing) and gain extra-points (10 per player)!

Ebirah
>>>
http://www.file-upload.net/download-3709581/Ebirah.pk3.html

alpha "lotr style" map.

Here is a test alpha map. at the moment its only a basic 1v1 map however it could be made into other things.

Finding light spot with cheat enable

Hi guys

I'm starting a new project of mapping.
I've some questions :
I compile maps with q3map2build, coz internal q3radiant compiler doesn't work at all for me.
There is an option in q3map2build to start map directly after compile. It start q3 with sv_pure 0 blablabla and cheat enable (q3 cheat) very usefull with noclip to see exactly if a wall is in place. (Yep i know, it's not necessary but sometimes it help me Laughing

My question is : i've some problem with lights.

UPDATED! WaterWoodandStone + bonus map

http://www.mediafire.com/ file/0so3huahg9xdzf3/Xp-Wwands.pk3

http://www.mediafire.com/file/j69aakgq3wam6qt/q3dm17sunny.pk3

Here are two maps the first is a map i've being working on for quite along time this is because of its size and partly my pc hardware as well.

The second map is my remix of q3dm17 i did a while ago when johnny gave me the idea. it was fairly simple but its nice not to see black but a lovely sunny day Happy

The main map being Xp-Wwands is designed for large event style games as the map is just to big for anything else.

The Gothic Castle

This is an old map I dropped a few months ago (sometime last year), it is my third map (at the time) and I gave up on it. Now I found it a couple of weeks ago and decided to start working on it again.

Catacombs of Hell 0.3 Pre-Beta

Need help with item layout and spawn points.

Import .bsp maps to GtK Radiant

Hi,

I have found a tip to make it easy.

DDOM-Pak1

HAPPY EASTERN, everyone! Big grin

finally i could finish a mapPack of 5!

q3dm17 .add/.ent

Hi ,
Does anyone no or have a way to cause a teleport trigger when falling off the map on dm17? I have had some peeps ask me to do this on my server but
I dont no anything about map entitys or .add files. I no vogon has this but I am pretty sure it is hard coded into the mods .qvm as their is a cvar to turn it on or off. Anyway I think it can be done so please help save me a butt load of time and your help will be much appreciated.

Thanks

Lost Arena Pak 1

i wanted to try a new style for quake3
and found the LostArena-maps very suitable.
zdh_dm2 i rebuilt completely, coz i thought,
the style wouldnt fit to it.

name: Eternal Gate
players: 5-10
theme: Baroque (abit Gothic)

name: Crypt Of Decay
players: 10-15
theme: Baroque (abit Renaissance)

name: Stinky Place
players: 3-8
theme: Renaissance (abit Baroque)

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