Your cm/sensitivity for turn 360º ?

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andyrocket
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Re: Your cm/sensitivity for turn 360º ?

I wonder why now every third player uses low or very low sensitivity, which doesn't give any advantage. I've seen many people playing on sensivity 45cm+ per 360 without accel, maybe they hit 50% accuracy, but can't normally turn or strafe on map. lulz

"Can you see this light between us?" (c) Nikola Tesla

D\V/N
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Re: Your cm/sensitivity for turn 360º ?

Lol I used to do high accuracy with 15cm/360. With 30+/cm I do very very low accs Big grin

cheers, divin

andyrocket
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Re: Your cm/sensitivity for turn 360º ?

In 2007 I used like 5-6cm\360. Then higher, like 3\360 Big grin. Then 30\360, 36\360, 24\360 1m20cm\360+accel. and over and more.

"Can you see this light between us?" (c) Nikola Tesla

METEORKID
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Re: Your cm/sensitivity for turn 360º ?
andyrocket wrote:

I wonder why now every third player uses low or very low sensitivity, which doesn't give any advantage. I've seen many people playing on sensivity 45cm+ per 360 without accel, maybe they hit 50% accuracy, but can't normally turn or strafe on map. lulz

in most cases players have a bigger mousepad to compensate. when people have a higher sens they nornally have low fov so the target is bigger (normally better for smaller screens). i have played both low sens and high but now i settle on a mid low sens as my mousepad is too small.

sens 0.7
accel 0
800dpi
OS accel off
about 40cm "ish" for 360
yaw and pitch default
fov 110


andyrocket
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Re: Your cm/sensitivity for turn 360º ?

I use 28cm\360.dpi 800accel 0. sometimes .04yaw\picht default. in_mouse 2fov 100. zoomfov 50.mousepadsize is ~30x46cm.
I've used 44 in ql, but after few weeks I just got tired moving mouse a half metter just to turn around. People might think that low sensitivity will give them supermen aim, but they can't do even 180turn or lookup\down. I think its silly, cause you need more energy (xd) to play a match, when you can do the same in relaxed way with high(10-15\360 alike)-mid(16-34\360). For example watch a game of strenx and killsen. While strenx using 55+cm\360 with stable 35acc, killsen does 36acc with his ultrahigh maccel.

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Re: Your cm/sensitivity for turn 360º ?

Killsen doesn't aim stable, he just plays so the odds of him hitting are very high. I can evaluate that point but get ur own oppinion.

You can't compare strenx sens to killsen's one Tongue

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

andyrocket
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Re: Your cm/sensitivity for turn 360º ?

What about Stermy?

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Re: Your cm/sensitivity for turn 360º ?
andyrocket wrote:

What about Stermy?

what about lugia? if we really want to discuss all pros here we have a serius problem.

btw, fox uses different fovs for different distances.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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Re: Your cm/sensitivity for turn 360º ?

Edit:
sensitivity=1.92
cm for a 360= 55
m_pitch=default
m_yaw=default
cl_mouseaccel=no
Fov=100
DPI=400 (Deathadder 2013)
Polling rate: 500

i noticed a lot of ppl are using low dpi, why? What's the advantage in using it?

3m'genesis
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Re: Your cm/sensitivity for turn 360º ?

old game , and somewhat higher dpi just doesn't feel right , 400 is more than enough for this game , im using 400 dpi for about 2 years now and never thought to change it .