Yesterdays' cw

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BENG . HUN
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Hey hey Hypers!

I'm writing to You in order to try to set a re-arrangement of the cw we tried to play yesterday.

For bad, it wasn't successful to play our map, overkill had bugs and by my side the server had been lagged, too.
I know its a lil silly situation after it was our, ZMB server but somehow it makes idiotic lags (the green line breaks on lagometer and gives 100% pkloss for 1-2 seconds and even the sound has lags for me, also I had the old annoying bug, the mouse starts to shoot continuously by itself without clicking) what I did not experienced on other war servers.
Really don't know whats the problem with Graveyard, we had many many good times before and it didn't has such problems...
I can fully secure You all (after Bleeding told me "delete ur cheats from ur cfg") I'm as pure as snow (not that kind what falls around Omsk..), so can share my cfg with anyone, anytime if it is needed to check!

So I want to ask You mates, how about a re-organization of the clanwar someday?
I hope we can set a day which fits all of us and a good server where the conditions are fair for every players.

Also thanks for the patience and for Your time, You waited for us more and finally we weren't able to produce a good game..!

Greets from Beng

BENG . HUN
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Re: Yesterdays' cw






After enabling xp_solids to "1" it wasn't help...

Rusty
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Re: Yesterdays' cw

damn cheaters:)))))))))))
i encountered that problem during 2 cws...overkill also, funny as hell. we stoped the cw and were fooling around:)))

Can't be humble in the jungle....

Blitz
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Re: Yesterdays' cw

wow Surprise nice Big grin



epsiplayer
THE ONE AND ONLY
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Re: Yesterdays' cw

This is called Quantum tunneling and it can occur in quake 3 maps as in real life.
http://www.youtube.com/watch?v=6LKjJT7gh9s
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BEKI
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Re: Yesterdays' cw

Are you sure you not have 2 same named map in baseq3 folder? Coz i had the same problem with another map and i had 2 same named maps on baseq3 folder. i deleted other and it worked without any probs.
It try read both files in same time and frames going to forest.

BENG . HUN
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Re: Yesterdays' cw
BEKI wrote:

Are you sure you not have 2 same named map in baseq3 folder?

In my baseq3 there are 3 instances of overkill maps: map-overkill.pk3 [2.3Mbyte] , map-overkillv2.pk3 [8.3Mbyte] and map-overkillv3.pk3 [1.7Mbyte]. But it is still not mean anything, bcos Hyper players got the same issue, as they could jump over PG for example... I haven't found any same named map...

kami
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Re: Yesterdays' cw

Delete all Overkill maps in your baseq3 and add this only: https://www.dropbox.com/s/4c0aimsdsl6atzc/map-overkill.pk3
If im right it's because it's overreading textures, when you have more than 1 overkill-map in your baseq3.

outofhere!
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Re: Yesterdays' cw
kami wrote:

Delete all Overkill maps in your baseq3 and add this only: https://www.dropbox.com/s/4c0aimsdsl6atzc/map-overkill.pk3
If im right it's because it's overreading textures, when you have more than 1 overkill-map in your baseq3.

exactly! was the same some month ago with q3tourney3 map Skull

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HYPER'BLEEDING
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Re: Yesterdays' cw
BENG . HUN wrote:

I can fully secure You all (after Bleeding told me "delete ur cheats from ur cfg")


Yeah I was mostly pissed off due to the fact that we have to replay this, it was a clear win for us you can't deny that. I know you don't cheat, otherwise you would have scored way more than you did so take it as a joke.

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