why always compare !?

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OXYGEN
heavennevaeh's picture
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Re: why always compare !?

To me, 2.0-2.1 is downright irritating sometimes. It shouldn't be for a game to make a person angry. What I notice is the rail-thru pretty consistently, which I understand isn't exactly a 'rail-thru' physically, but probably client-server information mismatch and/or lag. Whatever the case, this didn't happen in 1.03, and the people who didn't complain about it just said 'f*** it' and left e+.

So getting to my point to stay on topic. The reason that I would compare is because a visible issue (at least to me) is present where previously it was not. And don't get me wrong, much respect to ali, beast, and all who have programmed these new releases, this mod has definitely made leaps and bounds not possible without them. I'm just calling it as I see it. Winking

rage+
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Re: why always compare !?

haha get that 2 ?
ive been able to shoot ppl way off target but then again i swear i shot dead centre an no hit ?
My accuracy has went from 30-35 to 40-45 % on average is hit boxes bigger ?

oldskool'shox
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Re: why always compare !?

first pic shows a clear headshot but the result wasn't a frag.

second pic shows a shot way off target but that was a frag.

bigger hitboxes? fucked up hitboxes ftw!

JUMPS'FPS!
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Re: why always compare !?
oldskool'shox wrote:

first pic shows a clear headshot but the result wasn't a frag.

second pic shows a shot way off target but that was a frag.

bigger hitboxes? fucked up hitboxes ftw!

[

Check this thread -http://www.excessiveplus.net/forums/thread/how-did-this-happen

Maybe its nt hitbox problem but just ping related, I dont know.

On topic: compare or not compare, who cares? its 2.1 now so we all play it.

epsiplayer
THE ONE AND ONLY
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Re: why always compare !?

this happend in 1.03 too and i called it a ghost shot its related with ping and snapshots. some1 correct me ?
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brb24hours's picture
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Re: why always compare !?

I have the server that is #2 now and is often played by many players at once, and noone complains about anything being 'f*ed up', lol. I guess its just because of that they mostly do not know what the f*k the e+ is, do not mess around this forum and thus do not listen to misleaders. The fun for them is still around there, and I am happy of that the place is isolated of who just lost the fun of playing and now having fun of making others unsure.

JUMPS'FPS!
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Re: why always compare !?
D e c e m b e r wrote:

I have the server that is #2 now and is often played by many players at once, and noone complains about anything being 'f*ed up', lol. I guess its just because of that they mostly do not know what the f*k the e+ is, do not mess around this forum and thus do not listen to misleaders. The fun for them is still around there, and I am happy of that the place is isolated of who just lost the fun of playing and now having fun of making others unsure.

Ok, but we will not forget with which losses this server was created. When there were servers of SOD mod, all were fine, it had nice online and great community, and like now theese players didnt give a shit about forums and other issues.
But You and Ney decided to open servers. And of course SOD servers lost all activity. The reason of creating this server was- "returning online to e+"( which allready had online at that time).And as I said we ve lost much SOD players and recicved bunch of schoolgirls which only know cheats and bullshiting at each other with fool language.
Differently, they are inadequate. And what further? Further they go on a line megarail-banana-plus cfgs, and thats why right now we have a bunch of russian scoolars which only do that cheat and spam at forums. An easy example is D4 which all are well familiar to us which came here right from ur server. So I dont know why did u get happy by this idea, I dont think that sm1 of old sod players said thx to you, because you ruined sod community.

SHUDDER
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Re: why always compare !?
OXYGEN wrote:

...What I notice is the rail-thru pretty consistently, which I understand isn't exactly a 'rail-thru' physically, but probably client-server information mismatch and/or lag. Whatever the case, this didn't happen in 1.03,

With stable fps it was rare in 1.03. I had crappy pc when 1.03 was released and played with unstable fps - its pretty much the same now with stable 125. I call it "synchro" loss as I did then, but its connection related now (stability). I think you just need a good connection to be better synchronised.