Vanilla! Project

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SEGFAULT
segfault's picture
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Re: Vanilla! Project
BOZO wrote:

Ramp/Step jumps are the best part for me in the Vanilla config! Smug

Oh, ok Happy Then leave it in. I'm just not used to it.

khaz' wrote:


Seriously, I am highly confused what should be
done... Fix this config? Load OSP version of vq3? Load CPMA version of
vq3? Create qlive/vq3 config for e+? Damn... I really don't know D:

I'd say, create a new ql/vq3 config.

!@#$%&*( terror )_
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Re: Vanilla! Project
SEGFAULT wrote:

BOZO wrote:
Ramp/Step jumps are the best part for me in the Vanilla config! Smug

Oh, ok Happy Then leave it in. I'm just not used to it.

that ramp jump is pretty usefull on mkbase, in base when u can pickup both yellow armors with rampjump ^^

/
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Re: Vanilla! Project

+1 clan will be made Happy

eu.jeff
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Re: Vanilla! Project

I could make community 1v1 server into vanilla by default if you wish Happy

!@#$%&*( terror )_
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Re: Vanilla! Project
eu.jeff wrote:

I could make community 1v1 server into vanilla by default if you wish Happy

hell yeah #1

/ wrote:

+1 clan will be made Happy

hell yeah #2

eu.jeff
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Re: Vanilla! Project

As soon i can start up the server... all is set to vanilla by default and the server can still be used for ranked 1 v 1 matches

SEGFAULT
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Re: Vanilla! Project
!@#$%&*( terror )_ wrote:

SEGFAULT wrote:
BOZO wrote:
Ramp/Step jumps are the best part for me in the Vanilla config! Smug

Oh, ok Happy Then leave it in. I'm just not used to it.

that ramp jump is pretty usefull on mkbase, in base when u can pickup both yellow armors with rampjump ^^

I understand.... yes, then it should stay in the config Happy

BOZO
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Re: Vanilla! Project

There also other maps where those jumps are pretty handy, get up to the rail on wcp17 etc. I don't understand the discussion anyway. Some people (for example me and khaz) are playing this config for 3+ years and never felt that it needs a "fix".

If new Vanilla players feel uncomfortable with the physics or something they should either get used to it just like Vanilla players have to when playing other configs or write their own config.

tr1ckhooo
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Re: Vanilla! Project
BOZO wrote:

There also other maps where those jumps are pretty handy, get up to the rail on wcp17 etc. I don't understand the discussion anyway. Some people (for example me and khaz) are playing this config for 3+ years and never felt that it needs a "fix".

If new Vanilla players feel uncomfortable with the physics or something they should either get used to it just like Vanilla players have to when playing other configs or write their own config.

Is that so? What would you call khaazar's post then?

khaz' wrote:


Let me explain you what it's e+/vanilla config.
E+/Vanilla config is a mix of every single vq3 configs from all the mods, it's not clean vq3 - it's mixed with baseq3 vq3, cpma vq3 and osp vq3. This mix is absolutely unacceptable, especially if it's broken.
- Power Up's spawn time is completely broken and the order is broken as well.
- Double jumps are known only in CPMA mod, not in the regular vq3's.
- No command available for \drop weapon/flag/powerup.
- Excessively large amount of ammo [such as 999 rails and so on].
- Some weapons do too high damage.
- Problem with picking up additional ammo from their spawn.
- Few others which I don't remember atm.


echooo ^
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Re: Vanilla! Project
BOZO wrote:

If new Vanilla players feel uncomfortable with the physics or something they should either get used to it just like Vanilla players have to when playing other configs or write their own config.

so true, agree with bozo. lets play vanilla not some freak low rails and other "upgrades" config. vanilla is vanilla, you change something it will not be the same. leave it as it is now.