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V4N!LLA duel cup vol2
Well in that case the optimal solution would be to keep groups as they are, and to make the qualifying spots 2-4-2 (for groups A-B-C) due to the amount of dropouts we've had. Some activity in group A before midnight on sunday might change that though...
The best cups are the ones that adapt to the situation. Activity was lagging behind in group B a bit, so I threw a little option your way. But since plans were made to play your games already, potential delays are no longer a problem, so keeping things the way they were before is now optimal - why fuck with the system)
Flight 2:1 Voltaire
(we realised tie map was bugged due to second rocket launcher above the YA in the mega room so decided to play Furious Heights on QL instead for tie map)
Map 1: ZTN 16:9
http://i41.tinypic.com/16itpp0.jpg
Map 2: Toxitciy 18:19
htp://i44.tinypic.com/2cidwdf.jpg
Map 3: Furious Heights 8:4
http://www.quakelive.com/#!profile/summary/shadyak/3cfe2d42-7a1e-11e3-968c-00259031fd90/duel/1
if you guys are short on players I can jump in.
(PS: I am drunk, so that might be one of my drunking ideas, but I stick to my word).
if you guys are short on players I can jump in.
(PS: I am drunk, so that might be one of my drunking ideas, but I stick to my word).
There's a slot in group C available for you, upon a post-lunch hangover reflection ![]()
i think map bugs should be fixed first
(like furious heights, since QL netcode is unplyable for me).


