UI Enhaced 1.3 for E+

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CyberConan
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Re: UI Enhaced 1.3 for E+ (OA & Q3)

Thanks, but is already fixed in the next version Big grin. I'll upload this weekend with many bugfixes and some improvements (xp_enemymodel, xp_colors/enemycolors, callvote map ingame with screenshots, ...).

SPONGEBOB
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Re: UI Enhaced 1.3 for E+ (OA & Q3)

tnx ! Happy

CyberConan
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Re: UI Enhaced 1.3 for E+ (OA & Q3)

This is the final version with minor bugs fixed and last new improvements:
Include screenshots in callvote map ingame.
All menu compatible with 4:3 and 16:9.
Include callvote roundlimit when the g_game is FTAG, PTL or CA.
Include cg_forcemodel in model settings.
Include xp_colors y xp_enemycolors y playersettings.
Fixed bug when cg_forcemodel is 1, not update models when change.
Include xp_enemymodel setup.

http://www.megaupload.com/?d=1NFMNCC5

Now I only fix the bugs that can appear. If you see one, please tell me.

Enjoy Big grin

CyberConan
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Re: UI Enhaced 1.3 for E+

BUGS FIXED
----------------
Fov and zoomfov no saves their values in display menu.
Stencil shadows instead Simple Stencil in high quality profile.
Separate main menu options for eluding incorrect focus.
Load default.cfg no reinitialize all vars. Include defaults button in configs menu.
Replace deprecated cg_alwaysWeaponBar by cg_drawgun.
Set cl_voip 1 now force rate 25000 (requisite of voip).
Enemymodels now save changes when menu is popup.
Fixed duplicated icons in map lists.
Corrected position of some popups messages.
Fixed map filters in callvote ingame.
Jump map filters values with blank lists.

IMPROVES
------------
Include hud selection ingame menu.
Updated map filters in callvote ingame.

http://www.megaupload.com/?d=9INKR9H8

METEORKID
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Re: UI Enhaced 1.3 for E+

can you include readme intructions/version info plz


=ANU815=
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Re: UI Enhaced 1.3 for E+

wow, custom menus, with comands, standart q3 e+ needs that tooo ! 

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


mow Q [EN]
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Re: UI Enhaced 1.3 for E+
=ANU815= wrote:

wow, custom menus, with comands, standart q3 e+ needs that tooo ! 

yea, make it not serverside anymore.

For me the better solution would be to switch completly to OA. I tried this this weekend, and it is a cool thing. I just miss real e+ servers, with gameplay of plus and enemymodels.

CyberConan
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Re: UI Enhaced 1.3 for E+

METEOR·CAMPSTYL, I'll include install.txt in the next zip but is simple:
1.- Unzip "UI Enhaced 1.3 (compiled).zip" into your Q3/OA directory. It's overwrite some files in your excessiveplus folder.
2.- Launch Q3/OA and select excessiveplus in the mods menu.

About version info is a file named cc_changes.txt ziped into the pk3 but I not include the compilation version. All versions I upload are 1.3 but compilation number change. The last I uploaded is 735. When a bug is notify I fix and increase this compiled number but no the version. Actually I have the 738 (minor bug with awards position in singleplayer and uiplayersettings).

As I said, the main work is finished and I'll not upload more versions, only compilations with minor bugs fixed, but I try include compiled number. As I said, current uploaded is 735.

CyberConan
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Re: UI Enhaced 1.3 for E+

[IS]*IMP, you have xp enemymodels in the excessiveplus open arena version, is a file named "z-xp-skins-1_0.pk3".

mow Q [EN]
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Re: UI Enhaced 1.3 for E+

Well, it is more like that that there is no busy server running with a plus.cfg alike gameplay.

I really would love to play OA if the servers from Q3A E+ would move to OA.