Spawnprotection issue.

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[MR.]KAKTUS
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There were many talks about spawnprotection. Many ppl complain that sometimes spawnprotection doesnt work properly (eg you should be spawnkilled but in fact you are not) But developers said that everything should be ok. (Especially there wasnt any screenshot or prove of this problem)

Few days ago i was playing on beer freezer. map overkill. I was @ pg. some1 spawned in corridor between PG and RL. I sent bfg there. the guy railed me, and i was killed. My bfg hited him after and that was spawnkill. Actually its a bug

screenshot:

So waiting for any answer Happy

Regardz kaktus

2 beer or not 2 beer

ASSCARI * DSS wrote:
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mow Q [EN]
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Re: Spawnprotection issue.

The explanation is pretty simple i guess. You fired before him. My guess is, the server is calculation from the moment of pressing fire.

Edit:
Or it is just bullshit what i wrote, since i remember i was fragged somtimes with bfg directly after spawn while this bfg had already a longer on it's way and i wasn't frozen.

rUnThEoN?!
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Re: Spawnprotection issue.

i would be for 5 seconds spawnprotection anyways Surprise

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

mow Q [EN]
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Re: Spawnprotection issue.
rUnThEoN?! wrote:

i would be for 5 seconds spawnprotection anyways Surprise

Would make me angry, fragging 2-3 people and you get no score.

D3L1GH7
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Re: Spawnprotection issue.

Yea, disable this noobful "spawnkills"! There is no "spawnkills" in Quake Live, and moreover : "spawnkills" put inequities for players, like Kaktus said.

"Skill is when luck becomes a habit".

RIX!·SOUL·
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Re: Spawnprotection issue.

tbh im uberhappy about spawnkillprotection, esp when i think about the old system in 1.03, where u were invincible but it was possible to shoot u into a corner until protection was off.. esp in ftag this new system makes a lot of sense imo, and the timing is pretty perfect

toxicity
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Re: Spawnprotection issue.

It drives me mad, when do I spawn, aim at one enemy - rail him he doesnt get killed cos of protection while another enemy making a valid frag on me as my rail still reload. Not happening that much but kinda unfair imo.

Dont think we can do much about it anyway Sad

(.I tried to be perfect ,but nothing was worth it I don't believe it make's me real.)

.DA|ULTRA.
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Re: Spawnprotection issue.

spawn protection is one of the best things in e+ when you consider how it gives you a chance to actually play the game, and not get spawn raped, so I'm for keeping it
I remember when I first started playing e+ on 1.03 when I spawned and if someone was camping nearby I couldn't do nothing but wait for next round Big grin

ofc this situation that kaktus mentioned happened to me too, but I consider it just a part of the game, more of a luck factor... if there are any actions in order to improve current spawn protection there should really be added few seconds spawn protection period so you can get off the spawn point and avoid possible spawn campers.

I find teamkills on spawn to be more irritating thing than this, f.e. the situation when you want to spawn quickly and you press shooting button few times, and you finally spawn Wave, but looky look there's your teammate right infront of your spawnpoint (read: under your crosshair), so you get 1 sec of uncontemplated "playing" and a bonus of waiting till someone else thaws you cause you teamkilled yourself with first rail that you fired while you still didn't see any surroundings of your spawn point at all.

D3L1GH7 wrote:
Okay guys, next time I wanna waste time on a useless topic I'll call you.

triv'
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Re: Spawnprotection issue.
toxicity wrote:

It drives me mad, when do I spawn, aim at one enemy - rail him he doesnt get killed cos of protection while another enemy making a valid frag on me as my rail still reload. Not happening that much but kinda unfair imo.

Dont think we can do much about it anyway Sad

agree

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ghost wrote:


its the people whos piss me of not the game, im never ever played an game on wich all is perfect to mine preferences there are always things to wich im must get used and acept them as they are no mater i like them or not i will try to understand thier mechanism and use for mine adventage

[MR.]MIRCWAR
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Re: Spawnprotection issue.
toxicity wrote:

It drives me mad, when do I spawn, aim at one enemy - rail him he doesnt get killed cos of protection while another enemy making a valid frag on me as my rail still reload. Not happening that much but kinda unfair imo.

Dont think we can do much about it anyway Sad

Ditto, the implementation was a huge mistake. It has diluted tag into a spammy tdm fest with no real rewards, the whole nerve of tag is lost. As it is you are at a disadvantage trying to play an attacking style, you can even spawnfrag the same guy 3 times in a row if you move fast enough. Together with plusN (which really really needs some tweaking asap, who's in charge?) it has made tag the most boring gametype.

mow Q [EN]
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Re: Spawnprotection issue.
[MR.]MIRCWAR wrote:

Together with plusN (which really really needs some tweaking asap, who's in charge?) it has made tag the most boring gametype.

Claim ownership and voila, you are in charge. Falla stepped back and easy won't change something on it. There is no dev for plusN anymore.

I really would welcome it if there would be a new responsible person for plus(N).cfg, so you could do at least once something, too, but i doubt you can handle the pressure from community with permanent comments like "this sucks" and familiar comments without real feedback.

What i can offer is, turning off spawnprotection for a week or 2 on beer and than make a community vote if on or off on beer.