[solved] no loading bot

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^t
smasherchif's picture
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Joined: Oct 2009
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Re: no loading bot
outofhere! wrote:

set addbot "1"

why set? addbot is a command used like this: addbot bot_name skill blah-blah-blah
(you can omit blah-blah-blah Happy you normally need just bot_name and skill)


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

outofhere!
hook's picture
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Joined: Mar 2008
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Re: no loading bot
^t wrote:

outofhere! wrote:
set addbot "1"

why set? addbot is a command used like this: addbot bot_name skill blah-blah-blah
(you can omit blah-blah-blah Happy you normally need just bot_name and skill)

in server cfg illca not ingame via rcon

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^t
smasherchif's picture
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Re: no loading bot

hm, not sure if such cvar exists (i mean not a command but cvar). and btw, considering the fact there's a command 'addbot', why should some identifier be parsed in different ways depending of context it's used in? this would bring the whole mess, imo.
so, it seems you have some wrong settings in your server.cfg. plz PM me your server.cfg (don't forget to delete your rcon pass Happy )

edit: and btw. on my server i had only this setting:
set bot_minplayers "2"
and server automatically added 2 bots in FFA and 1vs1 and 4 (two in each team) in team game types.
but probably you should also set bot_enable to 1.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

BLOODY|SFIR
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Joined: Apr 2010
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Re: no loading bot

"addbot" is not a cvar, so do not set it ;P

check via rcon what are values of bot_enable and bot_minplayers

Admin of:

eu.jeff
jeffrey's picture
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NL Netherlands
Re: no loading bot
outofhere! wrote:

set addbot "1"
set bot_minplayers "2"

try seta Winking

outofhere!
hook's picture
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Joined: Mar 2008
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Re: no loading bot

i try all things.. dunno what s wrong... when i type /rcon addbot he says me anarki default gauntlet he will change the bot every map but he dont join .......help....

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CFH*ILOWA!
Bong's picture
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Joined: Nov 2005
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Re: no loading bot

Do you have Bot enabled in your server.cfg?

Try this:

set bot_minplayers "1"
set bot_enable "1"
testing on my LAN Server, and it works. Bots spwan.

*Sorry for this english*

coming soon..

officiallydead
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Joined: Nov 2004
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Re: no loading bot

well on lan it worked for me as well...

try that asphyx....

bot_enable 0 at server.cfg

then when u are on server

rcon bot_enable 1

then

rcon map q3dm11 (other than 17)

then rcon addbot keel

and see if that work Confused

outofhere!
hook's picture
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Joined: Mar 2008
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[solved]no loading bot

i found from my root creating save file from a server.cfg, against crash .... for carefull loading, he reset this one with a wrong cvar....

delete it ! works...thank u for the crashing server kiku ^^^^^^...but anyway i found it...

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AsphyxEvents Website Arrow Click ME!

GrosBedo
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Re: [solved]no loading bot

It seems that the issue has been worked on, but here is my advice :

It seems that the engine caches the config you use (both for clients and servers), even if you specify it in commandline. This means that if you remove some vars from your config (or just haven't specified them in the first place), the engine will use cached settings. And there are many settings, too many to track them down each time you have a problem.

A simple solution to this problem is to use +cvar_restart to reset all vars when you launch your server, so on Windows it would give you a commandline that looks like this :

start quake3.exe +cvar_restart +set net_port 27962 +set dedicated 2 +set fs_game excessiveplus +set vm_game 0 +exec yourcustomconfig.cfg

or alternatively, you can but cvar_restart at the beginning of your q3config.cfg