Scripts.

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gen.X.SuperBo!
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Scripts.

If the script is used to abuse game mechanics I consider it lame. Like the weaponswitch or the "hide in lava" script.

The hide in lava(llama) abuse i consider lame even if you do it without scripting, its abusing a bug in the game mechanics...

If the script is used to give you an unfair advantage against those that dont know how to script, I consider it lame.

Chat scripts, game settings scripts and other scripts that doent directly affect your skills, go ahead.

Nitrostatic
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Scripts.

^true

scripts are fine (like the chat ones for instance) unless you are using scripts that give you an unfair advantage

mow Q [EN]
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Scripts.

how u can proove someone is a scripter?

I just warn for public accusings. If u accuse wrong, u will be fucked up, not the accused.

(spoken in plural)

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vroomfoondel's picture
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asfasdf

learn to differentiate between scripts and cheats. not the same concepts.

there are lots of scripts considered lame. some like rj scripts. scripts to move and attack a certain way all bound to one key. scripts to use one weapon and then immediately switch to another. things like that. but imo i dont c any of the really good players RELYING on the scripts majorly. so i couldnt care less really. after a point usage of scripts is just detrimental (baaaaaaaad) for ur skills.

theres an entirely different debate in the defrag community as to whether or not things like rj scripts are allowed. the majority keeps changing its opinion. but as of now rj script is not considered cheating.

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night
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Scripts.

Some scripts can be considered like cheat. For example in q3 cpma there's a script that show you a timer with the icon of the armors and the megahealth, and the countdown of respawn, means you know when they will appear.
Some players do that without script, only by using their head and the timer, so imo if you use that script, it's cheat .

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asfasdf

timeout! night man get ur facts straight.

assuming ur talking about the ix timer (or any vstr and hud based timers) those are NOT like the normal q3 timer u see in which it just shows the gametime counting down (or up in case of cpma vq3). the ixtimer and all other timers like it are EXTERNAL timers that are basically a script based way of keeping track of item times.

to use the ix-timer u have to MANUALLY enter the time at which an item has been taken and it'll let you know the time the item will respawn.

granted this is a script but using the timer skillfully is as much a skill as timing items manually. and btw the folks that use this timer are not noobs who couldnt play without it. btw2 if arqon had left the seconds countdown in the normal timer instead of making the display min:xx u wouldnt even be contemplating saying the timer is a cheat.

the promode community DOES NOT consider the ixtimer or similar stuff cheats. pretty obvious from the fact that on the promode wiki official documentation page, ull find a detailed description and download links for the ix timer in the guides section.

next ull be saying enabling coaches in team games is a cheat.

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NecrogeddoN
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Scripts.

I'm a bit torn on the issue also. I notice players who have in-depth scripting to the point that you can predict what their next weapon, attack and move will be after you play with them for a while -- but then again you can do the same with someone who doesn't have a single script at all if you play with them long enough. You can just spot the scripters a bit more easily.

Movement scripts piss me off, that's about it. Anything else I can't really say much about because, uh, I don't use them, I don't see anyone using them to an unfair advantage (e.g., a rocket jump script, while lame and stupid, certainly doesn't make the person move better than me), and I don't really get the point of any of it.

Vstr is a good thing to have on your side though, as Flex has demonstrated posting portions of his own cfg, and I must say I've gone into that kind of thing myself a few times for weapon switching -- I once had a toggle between GL and LG on the "G" key before I got my MX510, but now that I have so many mouse buttons I use the big thumb button for LG and the small one for GL. Big grin

I also have a vstr section in my cfg for adjusting brightness levels on the fly, a recording script for setting synchronous clients to 1 --> begin recording --> set synch clients back to zero (with echoes to the console for "Recording Started"). Nothing out of the ordinary, I guess. Cool

But yeah, the one type of script that really PISSES me off is a movement script. If you can't move a certain way without a script, PRACTISE! Don't just let some bit of programming do the moves for you and make you THAT damn hard to hit just at the press of a single key, it's lame!

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asdfasdf

the ONLY script that gives even the illusion of giving people an advantage is the timer. and it is only an illusion. look at tdm and ctf. u can imagine how important timing items are (atleast u can if u play cpma or osp etc.) but u wont find a single good cpma clan that does not use a coach. coaching effectively eliminates the need to time items in a team game. im not saying i agree with the presence of a coach, but its inevitable really. and as far as 1on1 games go, the real good guys have played soooooooo long that they really dont need an external timer to time ra, ya and mh anymore. im a fairly noobish player who's played cpma really consistently only for about 3-4 months and even i can time items on 1on1 maps fairly well.

as for movement scripts, weap switch scripts etc. never used them but i can only see them as limiting ur skill. never heard of a really good player who uses something as simple and as unnecassary as an rj script. i feel nothing but pity for people who use things like rjs or movement scripts, they're missing out on all the fun.

ps: this was mentioned in another thread. rj scripts and defrag. people seem to think that rj-scripts somehow enhance their rjing ability. nebody who needs to use an rj-script to consistently get to max rj height possible really ought not to be tricking in the first place. the ONLY time an rj script can in any way considered to be necessary is when TESTING for overbounces, when even minor difference in position may make the difference. but again only for testing.

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Movement scripts piss me off, that's about it. Anything else I can't really say much about because, uh, I don't use them, I don't see anyone using them to an unfair advantage (e.g., a rocket jump script, while lame and stupid, certainly doesn't make the person move better than me), and I don't really get the point of any of it.

the point of it, as far as i can guess, is that it makes it easier for people to rj. ie, they're too lazy to have to look down, shoot a rocket and jump simultaneously. and then they complain when somebody calls them lame. Big grin. dang thats my first quote in a long time. may even be my first quote ever. i better stop. Big grin

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NecrogeddoN
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Re: asdfasdf
*A*C|_ASS*WON]<O wrote:

the ONLY script that gives even the illusion of giving people an advantage is the timer. and it is only an illusion.

*A*C|_ASS*WON]<O wrote:

...movement scripts, weap switch scripts etc. never used them but i can only see them as limiting ur skill.

Since you admit you've never used a movement script, let's ask the next logical question -- have you, then, played against someone who uses a movement script? Someone who can strafe in figure-eights while, say, traversing the lower curved hallway in DM6 backwards, dodging your LG, rockets, and everything else while sticking close to the wall on the inward arc of their figure-eight and then looping backwards to their left into the plasma stairwell as they come through the doorway...

simply by holding down on their "S" key?

The point of movement scripts is to make you harder to hit through movement (yes, exploiting the features of CPMA or CPMA-like physics players such as you and I think are !@%#ing awesome), movement that is well-nigh impossible to achieve without automated move commands made at the press of one key on your keyboard.

You know how the bots zig-zag-dodge your LG in CPMA? Imagine being able to do that by only holding down your "S" key or whatever key you use to move backwards.

Yeah. Hurts skill? Certainly. Makes you harder to hit? That's what I'm more worried about. I don't care if someone sucks and relies on a script because it's hurting their skill, I care they're using a script because it's f**king lame and they're doing shit I can barely do myself after playing this game for a LONG time! Again, movement scripts = LAME.

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Scripts.

i dont kno how to do scripts and im not even gonna try. personally i think they are lame.