Rail must kill instantly or not?

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animalchik
fala.q3's picture
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Re: Rail must kill instantly or not?

[MR.]DOCTOR, keep on ignoring Hat

i feel like u haven't even read a single word from my couple of posts

- yeah keep to ignore that in every CW topic there was a flame-war about excessive camping in 1.03 mod
- keep ignoring other people opinions
- keep ignoring the fact that those things u want to have already are in plusN.cfg and continue to whine
- keep ignoring that 3 top clans have disbanded because of room camping and spawn camping tactics

i bet u haven't even bothered to read Happy

I am addicted to life.

P-ERK *WGVD*
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Re: Rail must kill instantly or not?

and for all those complaining about bad weapon balance.. play e5r, there every weapon counts and even with insta-rail (borg team ctf) mg is pretty equal to it in power (if you have constant acccuracy around 20%)

SHUDDER
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Re: Rail must kill instantly or not?

I think Doctor is trying to make a point that config recognised by its name shouldn't be "set of configs" as it is right now. If someone says that he plays plusN.cfg I still dont know what is that. I suggest:
- divide plusN into separate configs (plusN, plus-pickup, plus-sth) one of them will surely single out.
- include all "plus" configs in one league due to minor differences between them.
...nothing really changes but what an easy to understand system Big grin

btw. There is one more flexible config at the moment - whole e+ mod

*ZMB*INSANEKID*
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Re: Rail must kill instantly or not?
.DoK. Crazy wrote:


If rail kills with more than 1 shot:
case 1: rail go thru ;
case 2: miss enemy for lag (or ping 90ms to 140ms);

dont forget, that the others play the same conf
and have the same issues then.

.DoK. Crazy wrote:


case 3: weapons often don't shot while pressing fire & enemy is perfectly on crosshair;
case 4: asleep weaponswitch;

the weaponSwitch/cycle is strange
(but its good on plusC-4.4)!

.DoK. Crazy wrote:


case 5: armor + health system.

this way the game becomes more challening:
its like baseq3, but with faster weaponSwitch/cycle!
ur able to defend urself against MANY opponents
(if ur the last unfrozen of ur team: less frustration, more fun ...
for 20mins!).

i also vote FOR PowerUps again ...
OFC they make the game more interestin!!!

Edit:
i actually like PlusC-4.4!
there the insta-Rail is fun ...
coz u can switch/cycle much faster
and without! weaponJams!

¯¯__█ALI█¯¯__
xpaliminium's picture
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Re: Rail must kill instantly or not?

Why ppl are still discussing such things. Puzzled

You don't like a conf on public : don't play it, go play elsewhere or create this paradise you want by making conf/server.

If your clan don't share same opinion about the conf you wish to play on cw : convince your teammates, or leave your clan.

E+ offers diversity > config makers create different confs > server admins choose what they want to be used > players play what they want

I think it's time to lock this thread, right ?

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

*ZMB*INSANEKID*
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Re: Rail must kill instantly or not?

i think, there should a pool for ppl to put in conf-ideas!

im always mentionin it, that E+ is givin us much more
possibilities ...and some server-admins should use this chance
to make incredibly new servers ...

u dont need to change the whole plus-cfg,
just little aspects (as weapons, thaw-time, item-waits, equip and others)

i would like to see a DOOM-server
(we dont even need doom-maps for it):
in DOOM(1+2) the BFG kills everything in your FOV!
we can simulate this, by increasin the bfg-range
(and reducin the bfg-ammo) ...

we could also make a Survival-COOP-server,
where the players have to compete vs waves of bots (Serious Sam)
we just need maps for that ...no new gametype!

NanamoOOon
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Joined: Oct 2008
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Re: Rail must kill instantly or not?

When I posted this poll, purpose was to make people understand that actually we play noninsta-rail and how it is an important change in e +, so question was : is it really what we want ?

Even if there were several treads on this topic, none was ended by a vote wich is for me the best way to know people opinion (sry I live in democracy) and it is the best way to end this kind of discussion. Until now e+ opinion was not clearly exposed. I mean people have said what they like or not in insta/non-insta rail but not more. Now with result we have a number on wich we can start, this is more accurate.

So community is divised, we do not all agree for different reasons (and thanks God for that, we are not bots yet) but the weird thing is this difference is really not represented in official games : look at vote result and last CW, then do the math something is just wrong. This is something we could not see without a vote and yes, result is clear enough.

I won’t discuss on benefits/disadvantages of insta/non-instarail, everything has already been said, and several arguments full of meaning were exposed on both sides.

Now i would like to add something not written yet. So from now I stop to be neutral (yes I was ), following is my opinion.
What are e+ foundations, on what is this mod built ? IMO, all is in the name : excessiveplus resulting by :

- all equal when we spawn

- instarail/instagaunt

- no selfdamage

- all weapons with unlimited ammo

- multijump

This is what I call E+'s soul. Nowhere we can find this combination, this is just unique. I won’t say non-insta rail sucks, but just how common is it in other games ! We should better keep these differences up instead of sliding slowly towards games that already exist.
So, improving mod by resolving bugs, making game smoother or nicer or dunno what, of course I agree with it, but, by changing these foundations you are changing the mod in a hard way. Some changes are benign some are not. With armor system and non-instarail we are not anymore egal when we spawn, it’s a huge difference, and that can’t be decided by noone like it was until now (IMO changes as switchtime are not so disturbing, this is one of the reasons why poll was not about cfg btw, so it s really offtopic). I am sure we don't have the same definition for this great game. But when i see the vote resultat, I can figure how it is not a minor change.
And I can’t understand why some guys are so angry and agressive because some of us are not convinced by this change. I think this kind of change is big enough to be chosen by the whole community and vote result is not showing this way, admit or ignore it.

Anyway, whatever my opinion, thanks to people who do this job, I just can’t imagine how hard is it since my computer knowledge is around zero. We wont ever be all satisfied, this is human, but thank you for
trying to make this game better than it already is, you deserve our recognition for that.






*ZMB*INSANEKID*
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Re: Rail must kill instantly or not?

insta-rail is not an e+feature!
Nexuiz and Warsow have extra gametypes as:
insta-CA and even insta-CTF!

in Nexuiz they also combinate this with GrapplinHook,
and in Warsow with their advanced jump-system!

The weapon-settings are just options!
and we can have TOTALLY different weapons than that
(as the Doom-BFG) ...

if we keep insta-rail on all configs ...
it will become an inst-rail-mod.
We must stay flexible, too! <:

Edit:
coz THIS is, what E+ is
>>> flexible!!!
coz of the possibilities the configs give us! Tongue

..ZMB..EPYKOI
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Re: Rail must kill instantly or not?

If I may add something there, in my opinion, non-insta rail is used in most of CWs and cups because pro insta-rail people don't have the dedication and the will of organizing any tournament. When we have a quick look on the results, we can't ignore the fact that most of e+ players would prefer to play pubs/CWs/tournament with insta-rail. But in fact, it's not only because people who organize tournaments (and thank all of the organizer for making this community a bit more lively) prefer organizing them with non-instarail. Then if we go that way, maybe it would be better to separate inta and non-insta cup in clanrank because it is clearly not the same way to play. But then once again this would only divide the community.Anyway, HF people, and I don't understand why you, Mow, keep on posting in the forum because you only wanna say what you want but not to communicate with other people. My point of view, so please if in the future you want to share some pieces of advice or any other content, be glad to do it, but stop, please, beeing so negative.
Cheers Big grin



CZE|BEAZT
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CZ Czech Republic
Re: Rail must kill instantly or not?

i read there insta rail makes other weapons useless. Its depends how is written whole config. You can make switchtime faster and reloading slower and you will see how ppl will use other weapons. I remember in past on some conf was better to shoot from 3 different weapons than just wait for rail reload.

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