Old School Rail CUP O.S.R.C III

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.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Old School Rail CUP O.S.R.C III

pizdec4life in

Edit: Oh, and few comments:

1) I'd like to point out that taking QL maps is illegal and could potentially land e+ in trouble with id software for using them in a mod-centered competition. Just thought you guys might want to know that. (plus, it's not really a form of promotion at all, it's just a form of vanity if you take a map someone else made, and then edit the images to promote your own cup. We've all fucked about with img's inside .bsps to find out how q3 maps are compiled (a lot of people i know have done that with xcm_tricks2))) Which brings me to the next point

3) Actual promotion. If you wanted to reach the maximum potential audience, instead of stealing maps, I'd try doing actual announcements on a lot of different quake portals. Esreality, offical QL forums (actually, don't do ql forums cos of the maps + only noobs and morengs read QL forums), q3reloaded, plus National quake metagaming websites like QLcom.ru, Polish quake websites, EsportFrance, etc)

2) I'd remove dm8, since it's a competitively stagnant map for this config. The only quake area it works well in is plus, because of multijumps and weapon jumps, however in QLinsta, it's horrible since there are 2 floors, and only 2 jump-pads in between the floors (on opposite sides of the map), it's not great for gameplay as it encourages clans to +back on 1 tier, thus stagnating gameplay.

I'd advise either psi-dm7 or I could try to get one new QL maps (the new/"exclusive" quake live maps are done by map makers who provide alternatives for q3, for example hektik was remastered for cpm by cityy)

17) "Pointing system" should be "Points system", since pointing is basically doing this (watch what the blonde in the picture is doing)

I believe the person who drafted the original cup rules on e+ and missed this typo (and every single cup organizer who copy+pasted it without proofreading) should be round up and shot for abusing language like that.

9) Actual "Points system" is lol. I'd do the same shit as over on clanbase
(check tables @ http://clanbase.ggl.com/rating.php?lid=12914). Wins/Losses/Draws for ranking, and then Map Losses/Wins to establish differences between clans that are tied on points. It's a new system over in e+ but it's been used EVERYWHERE FOR THE PAST HUNDRED YEARS.

10) Really nice on making a really nice map system, pick-pick with a fair "drop-drop" system in case of a tie map: it's scary to see someone from excessiveplus making a rational decision that actually makes sense Surprise May this be the first of many. Good luck in cup, I look forward in participating with my clan!

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

equinox
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Re: Old School Rail CUP O.S.R.C III

a$d in both, infected and p4L clans? xd

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Old School Rail CUP O.S.R.C III
equinox wrote:

a$d in both, infected and p4L clans? xd

I thought he was in |IS| but he'll remove both is and inF)

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

khaz'
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Re: Old School Rail CUP O.S.R.C III

Nice clan Shady. QBall, rehepapp in? Good old times in z1s) Gl fellas!

"Of all the things I've lost, I miss my mind the most."
- Mark Twain

mzi.ql
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Re: Old School Rail CUP O.S.R.C III

Welcome p4l in cup! Winking good luck and have fun with us

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Old School Rail CUP O.S.R.C III
khaz' wrote:

Nice clan Shady. QBall, rehepapp in? Good old times in z1s) Gl fellas!

Hey dude. Not sure if qball or rehe will have time to install and play e-, they're on clanbase and HoQ for the iCTF/iFT/CA stuff)
If anything, this squad is closer to aNk, [13] and Estonian National Team on reloaded))

mzi.ql wrote:

Welcome p4l in cup! Winking good luck and have fun with us

Thanks dude. What about my question about dm8 and a different ranking system btw? ))

oh and I had another idea. Someone should speak with a clan member of each playing clan with a short interview (hi, your nick, how long have you played quake, what place do you want to finish, what do you think of your opponents, etc)

would bring drama and entertainment. I'd like to nominate some Swedish dude to be interviewed for p4l for hilarious results )))

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

DeFrag player
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Re: Old School Rail CUP O.S.R.C III
.aNk/xXxp4l/:bR.Shady'XYN! wrote:

I could try to get one new QL maps (the new/"exclusive" quake live maps are done by map makers who provide alternatives for q3)

Winter's edge - it's good idea to add jumppad near garden (like on ospdm1) and to make elevators faster (like here ) Happy

*ZMB*INEED$*
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Re: Old School Rail CUP O.S.R.C III
.aNk/xXxp4l/:bR.Shady'XYN! wrote:


oh and I had another idea. Someone should speak with a clan member of each playing clan with a short interview (hi, your nick, how long have you played quake, what place do you want to finish, what do you think of your opponents, etc)

would bring drama and entertainment. I'd like to nominate some Swedish dude to be interviewed for p4l for hilarious results )))

I support this idea. Thumbs up

mzi.ql
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Re: Old School Rail CUP O.S.R.C III

@shady

hmmm map dm8 is the same like dm13 map. there are the same jumpads if u want get in 2nd floor. i dont see any problems with this map, which is dm8. many ppl like this map, even on qlinsta. hmm mbe go and ask some ppl if they have the same opinion like u. if yes, then i can change this map. for me as i saw, they play it.

next.

i see u can't stand if u see some details Winking pointing, points, point, whatever - ppl know what it means. current system is ok, the same was in osrc 2 and in osrc 1 was similar so.. if in this cup will sign up max 12 clans it will be lead in league system, i mean everyone with everyone. if will participate more than 12 clan then we will think about different system, gropus, 1/8, 1/4, 1/2, final etc.

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Old School Rail CUP O.S.R.C III

I've temporarily moved this thread to a public forum to show what I am talking about: dm8 is a stagnant map and a natural campfest, although it's easy to adapt to such a gamemode, and in my opinion is a horrible choice. I don't recall any cups that wanted to popularise this (except for e+ BRO/PLUS config style, but there you can at least rocketjump to move up). (and it's not architectually similar to dm13... dm13 is assymetrical, three-tiered and has open spaces, teleports and ways to go down between floors, while dm8 has limited peekways between floors, and long corridors + with QLinsta config would force clans to turbo-camp, and has done so in the last cup I played).

About the link for league I proposed: I know and understand that with this amount of clans it's a league Smug i was showing you how matches are scored and clans are ranked. Wins/Losses is what ranks teams, and in case two teams have same amount of wins, they are divided by map win/loss ratio. This system for "3 for 2:0 win, 2 for 2:1 win, 1.5 points if BOPOH plays, 1.32 points if you get a gaunt kill, 0.45 if someone on your clan says PENIS" is ridiculous. The only thing that should matter is wins/losses, with maps won/dropped being tiebreaker for clans that have same wins, it's much fairer system and universally used in regular sport, and online clan competitions.

Of course both of those are your decisions and it's not a disaster if you go against either, but I suggest you to change them, as they would improve the smoothness and outlook of cup Happy (i've organised and contributed a fuckton of cups so i am not just making things up)

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory