[Fixed] xp_enemyColors : colors aren't working good
Hi,
I have tested xp_enemyColors to change enemy rail to yellow and let others green because sometimes seeying green rail impact I think there is enemy and confuse me.
Anyway, 3333 isn't yellow at all.
same for other colors.
to make thing work I used 6222 : yellow railtrail + green enemy
P.S: I have reported exactly same bug in other mod some time ago
. so guess what...
regards,
Sup Ali... hm... well guess if the oil ain't boiling u can't have that pizza done right
haha
I cant understand what the bug reported here refers to. 3 is not yellow, 6 is. You can also put a-z color codes.
actually 6 is pink/purple
0 and 8 are black
7 is definately white
Normal colors from so long time been used :
[code:1]0 : black
1 : red
2 : green
3 : yellow
4 : blue
5 : cyan
6 : purple
7 : white[/code:1]
And if I'm not wrong that is baseq3 normal colors.
Those are colors for chatting, i think xp color codes are based on color1/color2 which are different (i could be wrong since i havent checked the code directly). Here you have yellow enemy colors.
Actually red and blue components is swapped in baseq3 and xp, while in other mods they placed same as in chat - and i think that is good to keep only one color scheme for all.
Actually red and blue components is swapped in baseq3 and xp, while in other mods they placed same as in chat - and i think that is good to keep only one color scheme for all.
I guess you are right.
Fixed, from now on, colors will follow the same order as in chat.






Normal colors from so long time been used :
[code:1]0 : black
1 : red
2 : green
3 : yellow
4 : blue
5 : cyan
6 : purple
7 : white[/code:1]
And if I'm not wrong that is baseq3 normal colors.
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