[Fixed] railhitscan

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Laktos
Trollet's picture
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Ok, this has been bugging me for quite some time (The effects became quite clear after a railonly war.)

Rail doesnt really seem to hit where you have your cursor! You miss when you have point blank shoots, and you hit when you are way off. I really don't think its an animation issue, the railhit feels a lot off compared to crosshair. (Running the demo buffer thinge shows the same thing. Example (Screen taken with fov 55)->

Other time it shows:
Lets shoot the floor so that it doesnt hit the door:
e+ 1.03:

=> Ofc it doesnt open the door, its a clear miss.

e+ 2.0a:

Opens the dorr, but I'm clearly far away from hitting it.

**Disclaimer, Yes I know all form of unlagged creates some amount of pure bs shoots, but it's feels a little bit more of a rule than an expection now :)**

Alla blå bär är blå bär - även blåbär - men det är bara blåbär som är blåbär.
A cloud pooped out a rainbow turd.

easy
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Re: railhitscan

To the last part. It's actually a config issue. Try Railgun->Radius = 0; and it won't open the door.

Can't really see something on the first image.

Edit: After looking at the original sized first image, there seems to be movement involved. The player have shot and then moved to the right a bit.

Laktos
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Re: railhitscan

Fair enough about the door, thx for info Happy
But I still claim railhit is off though, To bad I don't have webcam/camera so that I can show it in real pov.
Screenshot is taken as soon as the rail is fired.

Alla blå bär är blå bär - även blåbär - men det är bara blåbär som är blåbär.
A cloud pooped out a rainbow turd.

lagstard
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rabusmar's picture
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Re: railhitscan

Fixed the door opening issue. The other one is just more placebo effect Tongue.

Había una vez un barco chiquito...

rUnThEoN?!
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DE Germany
Re: railhitscan

if it is placebo beast, i totally wonder why people just have this placebo effect since 1.04/2.0?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

easy
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Re: railhitscan

Didn't you just answer your own question by looking up the definition of the word placebo?

P-ERK *WGVD*
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Re: railhitscan

well a placebo works on the ground that one expects an outcome and through this expection makes it happen.. but this effect here is something different.. it doesnt happen because it is expected.. but it is discovered newly, i had no idea that the rail aiming could be changed from 1.03 to 2.0a and didnt expect any kind of it.. but still i have a changed game experience with weird shots and all seems a little bit off.. like there is a larger delay between mouse action and on screen action, and a delay between showed bfg shot and its actual position in the engine.. i had something weird on retro ffa where a bfg flew past me on the left side and afterwards i strafed left when i crossed the path of the allready flown by bfg i got hit and was killed.. is there a cvar which sets the length of the bfg projectile? or is it only a point somewhere in the model?

D e c e m b e r
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Re: railhitscan

There is an issue (came from original quake) with cg_bobpitch and cg_bobroll. These cvars define how strong the crosshair will bob around aiming center imitating 'the natural walking wiggle'. The issue itself is that when you jump, the crosshair is left in its current offset, so you have aiming center displaced all the time you are in air. To fix it manually you can just put zero into these cvars. Devs can also fix it by writing a constant (mb zero) into client->ps.bobCycle on every ground loss.

*Also try aiming with xp_delagWeapons = 0, cause its default value brings an effect of dynamically changing sensitivity.

mistress
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Re: railhitscan

all i can say is lol.

afaik default is 15 on that value (i use 0 ofc) & btw, i dunno anyone who uses pitch & roll values other than 0. still feels & looks fucked up imo.

easy
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Re: railhitscan

xp_delagWeapons does nothing else then implementing the client-side part of the unlagged code, thus ignoring hitscan-weapon effects send by the server and instead draw them instantly. Based on your actual ping this can increase your game experience by much.
So yes, this is definitely where such a "I hit but I miss" can come from, because the hit is still done by the server while the client can have a different impression.

The bobbing issue have been in ever since. Working against it would have a negative effect after all.

This all started after the negative propaganda of some people here and voila, people see hacks.

Don't get me wrong. We take all reports serious and much time have been put into this. However there are no code releated changes since 1.03 and even 1.02 that could introduce such an effect.

*ZMB*SEEBZ*
Seebz's picture
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Re: railhitscan

Thanks for the fast replies easy. On topic to this issue, maybe I'm too ''ignorant'' when playing or something, but I don't feel anything odd Surprise