- DOOM 2 SERVER - UPDATE
- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Fixed] Enemy model to small? v2.2a
4. July 2011 - 15:47
#31
Re: Enemy model to small? v2.2a
this enemyscale pics reminds me of some older pics :

the map is scaled down so we were giants ![]()
other pics here
now is no need to scale the maps down :]
too bad you can't hide anymore =(
having this in a cw is OLOL, like my name xd
_________
epsiOLOL
4. July 2011 - 15:59
#32
Re: Enemy model to small? v2.2a
xp_modelScale 100 rox i stay with it
max is 2 but whatever XD
14. July 2011 - 23:34
#33
Re: [Fixed] Enemy model to small? v2.2a
You can control the size of the models by xp_modelScale.
Additionally the available values have been restricted.
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