- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Fixed] Enemy model to small? v2.2a
nah easy, xp_modelscale above 1 is just another kind of wallhack, especially on non pure servers.
nah easy, xp_modelscale above 1 is just another kind of wallhack, especially on non pure servers.
exactly ![]()
besides I just checked value "1.5" and for me it's way easier to hit enemy.
With lil' bit of practice it could give me big advantage.
xp_modelscale above 1 is just another kind of wallhack
Agreed, that was what I meant with "could be heavily abused".
xp_modelscale 0 but no bigger
few days and players will accept this.
this should be deleted, you could make a unfair advantage script
bind x xp_modelscale 3
bind x railgun; xp_modelscale 1/0
this should be deleted, you could make a unfair advantage script
bind x xp_modelscale 3
bind x railgun; xp_modelscale 1/0
ban pls for giving ideas to cziters and scriptets... -.-'
Enemymodels pictures at the beginning of this thread seem to have a good size.
Stop playing with a fov<90
O M G scriptz0rz D:
value need vid_restart so scrit is not so usefull ;]
need only to get range from 0 0.01...0.99 1 for this xp_modelscale, nothing else
value need vid_restart so scrit is not so usefull ;]
try again ![]()
xp_modelScale 100 rox i stay with it ![]()











