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Colored oppenents and oppenent models.
31. December 2005 - 14:44
Hey,
I want to force player model Tankjnr and make him green. The console command in OSP is
/cg_enemymodel tankjr/pm
and
/cg_enemycolors 2222
But does anybody know them for excessive plus?
Thanks.
31. December 2005 - 14:48
#1
Colored oppenents and oppenent models.
\xp_ rest same ;p
I wish we had a sticky FAQ thread
31. December 2005 - 15:20
#3
Colored oppenents and oppenent models.
Yes, it does
31. December 2005 - 16:38
#4
Colored oppenents and oppenent models.
unruly.st! wrote:
I wish we had a sticky FAQ thread
I think a link to the "manual" at /docs/index.html in the title bar would go a loooong way. Maybe between spider and changeslog ![]()
2. January 2006 - 19:30
#6
Colored oppenents and oppenent models.
It's failing to render tankjrs head texture, which results in everybody being sarge. And \vid_restart won't do a thing.
xp_enemymodel "tankjr"
xp_enemycolors "2222"
use tankjr not tankjr/pm, pm is for/from osp
2. January 2006 - 19:40
#9
Colored oppenents and oppenent models.
Do you know the command for baseq3? (Greentankjr)
there arent any probably




lol, Thanks. Makes it so much easier to rail everyone!