[Closed] xp_skill, xp_teamReBalance, /skills

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xpaliminium's picture
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Hello,

This thread is based on that topic : http://forums.excessiveplus.net/viewtopic.php?t=30431

Arrow xp_skill

Quote:
I propose a variable that users(client-side) can set to say how skilled they are.
Values from 1 to 10 (default 5).

xp_skill should be taken in count for making teams more fair when (xp_teamBalance 1) :
[code:1]min( abs (red_team_tota_ skill - blue_team_total_skill) )[/code:1]
the difference between both teams total skill has to be the minimum.

@beast, if you think that values from 1 to 5 (default 3) can be better for calculation, why not Happy

Arrow xp_teamReBalance

Quote:
I introduce new command too : xp_teamReBalance (server side).
When some ppl leave server team and xp_teamBalance 1 + xp_teamReBalance set to different value from 0, teams are switched again.
then ppl in team should get switched automatically

xp_teamReBalance values (bitmask):
0 : no balance when players leave or switch
1 : switch team during game is disabled
2 : team rebalanced when a player leaves server(disconnect)

Arrow xp_balanceSystem

Quote:
After mow's post, maybe we can let previous system option (server side) :
0 : previous system based on previous game stats
1 : new system based on xp_skill

Arrow /skills command can be added to draw skills players think they have Big grin (just to laugh)

WARNING: before ppl says any shit about this, stfu Tongue, actual system isn't working well.

I know that some stupid ppl will set xp_skill to 1 or 10 just to unbalance game.

Now, if you have better solution to this propose without being negative.

regards, Happy

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Check this peacefull place

mow Q [EN]
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[Closed] xp_skill, xp_teamReBalance, /skills

balance is the wrong word than, since a balance just can happen, if the server does mix teams based on some stats. Call it shuffle, like in QL Happy

btw, the current system is not random, it mixes teams based on stats from map before.

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[Closed] xp_skill, xp_teamReBalance, /skills

ok edited Happy

Notes:
Arrow I wonder why score is reseted when some1 switches team while its kills are still present, maybe better let his score intact.

I think this cause ppl not wanting to switch to equilibrate game because they will lose all score and become last one while they were in top on other team :roll:
This also could be applyed when some1 specs and comes back, he/she recover his/her score (not just /away command)

Arrow And pls fix scoreboard when 2 players have same score : 1 of them have to be leading based on priority(score/kills/efficiency). Tongue that's anoying to see players move for 1st position to 2nd then come back without any kills/thaw or anything. Happy

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mow Q [EN]
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[Closed] xp_skill, xp_teamReBalance, /skills

Anyway, if anybody can set his/her own skill, it doesnt make sense. It should have to work than similiar as in Quake Live, but server needs to create than a stats-database of any player, which takes a lot of ressources at each map-change.

I guess the db can be kept relativly small if it saves just average efficiency.

I have no idea how complex this would be and if it is not too complex to implement it already into 1.04. The idea basically rocks, but implementing new things means, creating new bugs, means more time until 1.04 final release.

Since i am no coder (i am actually an anti-coder:)) i am curios what beast will post about this.

^[Evil]Monkey
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[Closed] xp_skill, xp_teamReBalance, /skills

or, if you make xp_skill read-only, then it can't be changed
i think it should depend on server

apart from that i think that's a good idea
and it will help games to be more fair
the server should set the skill by K/D ratio maybe?
but that sounds a bit complicated to me