cl_timenudge

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!@#$%&*( terror )_
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Re: cl_timenudge

Short story with example Happy
Last week i was playing on AIM+ TDM server, there was one guy who was extremely hard to hit. He was lagging like hell and I had packet loss around 15%, but his ping was saying 30-ish. I checked him with /players and he had timenudge -30 Tongue After I asked him nicely to change it to 0 his ping changed to 140-ish and my packet loss was 2-3% xDD and he became a flying duck Happy easy target.

Conclusion ? - timenudge is evil !
The one who's value is minus-something is becoming harder target to hit and he also somehow makes others lose their packets.

F1 for permanent cl_timenudge 0
F2 for ACTA !

edit:

btw I recognize 2 different types of people who use timenudge
1. Idiots who think that they lower their pings.
2. Bastards who know exactly that they are lagging other people and do it on purpose.
Both types are bad, lets educate number 1 and burn number 2 !

edit2:

also pls someone write best configuration:
- cl_maxpackets
- snaps
- rate
- any other simmilar there ???

I'm living in uk for 4 years now, 10mb connection but my pings + loss is worst then in poland where i had 1mb connection :E WTF ENGLAND?

METEORKID
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Re: cl_timenudge

Skull the only problem is that the only real way to fix delay issues is by delaying the low pingers as well. I don't think people who have a better internet should have to suffer just because other people don't. If you don't have good internet then you either pay more, change provider, change country or your screwed.. at the end of the day their will always be a advantage for low pingers not in the fact nudge helps them but it still delays the high pingers who decide to use it.

Also how would low pingers make themselves see anything any faster when they are already near enough realtime with the sever. Unfortunately high pingers will always have worse problems there is not much that can be done apart from atleast making their game smoother (with nudge) and (as a placebo) more enjoyable even if it don't help them in any particular way skillwise.

Also shady i live in Britain Ive always had wonderfully low ping. I found virgin media a good provider (and cheap). However now i use My university's internet which is 200mb Big grin . I am too spoiled x)

Also i have no way of confirming this but i always feel i have a delay even with low ping on quakelive (i would know due to the fact i always have a smooth connection so its noticable for me), maybe they have it set up so everyones connections are averaged a little so to level the playing field. Or maybe thier severs are just shite. Big grin (im just speculating here however don't shoot me down)

My config is (for you shady)
- cl_maxpackets 125

- snaps 125

- rate 25000
- nudge 0
- com_maxfps 333

however certain severs cap these figures for example snaps is capped to 40 commonly in most severs as far as im aware.


METEORKID
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Re: cl_timenudge

Quote:
btw I recognize 2 different types of people who use timenudge

1. Idiots who think that they lower their pings.

this is too common its obvious because they use values like -30 which is ... stupid.

Quote:

2. Bastards who know exactly that they are lagging other people and do it on purpose.

Both types are bad, lets educate number 1 and burn number 2 !

They are also mistaken as their nudge value will not effect how other people see you. In other words NUDGE IS CLIENT SIDE ONLY. It cannot "lagging other people".

The only way it affects other players is by what skull thinks that low pingers could sync them selves somehow forward of the sever... i dunno maybe i missed the point. If he wishes he can elaborate to me but i don't expect him to spend the time explaining. i don't mind looking stupid if he is right as long as someone is right.


madbringer
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Re: cl_timenudge
rUnThEoN?! wrote:

madbringer wrote:
Cvars and commands giving you any sort of advantage, imagine that.

Quote:
As long as a player is moving straight in one direction, the prediction of his position is no problem.

there you go, it effectively means a gameplay change, since you always have to stop before you go around corners, against somebody with lower ping.

O...kay. Then maybe ban low pingers altogether? :OOOO

Jesus christ...

eXtremely'visible!
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Re: cl_timenudge

well im playing in ql, and most of ppl using that command and its help. someone have a wrong representation about it. so thats why mostly have a some lags. if ping gonna be about 50ms then i use usually -5. cl_timenudge lower then -5 will not work at all, so if ping gonna be lower then 50ms, then its useless. value of the cl_timenudge usually should be: cl_timenudhe = ping / -10. if you will have a wrong value, then you'll hit wrong sometimes, and some of shots, which one shouldnt be hited gonna be hit an enemy from time to time. so im f1 for this command :3

* Veni, Vidi, Vici! (c) July Caesar.
* God lives in fair heart.

POPE * R5QT
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Re: cl_timenudge

found this on a forum thought id copy an paste it here Happy

Quake 3 Definiton:
cl_timenudge
This is similar to pushlatency
in HalfLife, defaults to 0 which is our suggested setting for online
play. In Quake3 it is normally used for offline bot practice by using a
positive value that is the same as average ping. However, a positive
value can also be used to stabilize displayed frames with gameworld
updates(snaps) and negative values are reported to adjust client side
prediction.

We strongly suggest you leave cl_timenudge at 0 for
online play. However If you do wish to alter cl_timenudge to adjust
client side prediction then try a negative value that is 25% to 50% of
your average ping. Example if you are currently pinging 100 to the
server then experiment with a setting between -25 to -50 as your
cl_timenudge value. Note that if you are using a negative value for
cl_timenudge the top graph in cg_lagometer may be mostly yellow.

A
positive value may help if you have problems with gameworld updates
(snaps) not being rendered in time. Try a small positive cl_timenudge
value of 5,10,15 or 20 never higher. See cg_lagometer for an explanation
of how to determine if gameworld updates are not being rendered in
time.

Do not use a negative cl_timenudge if you are enabling cg_smoothclients

>RSQT<CLAN TEAMSPEAK
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Miguel
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Re: cl_timenudge

why those guys need to use timenudge with a normal ping of 30 - 40 ms??? why in beer freeze low pingers have license to cheat?? (I'm talking about schorsch and apollo junior) the donkey guy had no advantage with 200 ms.. i'm a natural high pinger and i never used this command because i can watch for myself this do something strange (advantage in some way) so i rly don't understand why in beer is allowed to use this cmd.

-C4-SCHORSCH
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Re: cl_timenudge
Miguel wrote:

why those guys need to use timenudge with a normal ping of 30 - 40 ms??? why in beer freeze low pingers have license to cheat?? (I'm talking about schorsch and apollo junior) the donkey guy had no advantage with 200 ms.. i'm a natural high pinger and i never used this command because i can watch for myself this do something strange (advantage in some way) so i rly don't understand why in beer is allowed to use this cmd.

i put this value some days ago just for a test, because all where lagging on beer. Unfortunaly i forgot to change it back.

One day later, when i got offended by some ... i decided to go on with timenudge-15. Just to please my haters.

And when someone claims this is a cheat, then enemycolor, picmip, bobbing and so on should also be restricted - where is the border??

i personaly feel no advantage and since the human time of reaction is about 100 ms i cant imagine that anyone has an advantage (except skull - he has a negativ reaction time).

D3L1GH7
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Re: cl_timenudge

According to what said Stermy and instead of what I thought, using negative timenudge allow less packet losses. Moreover this is not forbidden so I use often timenudge -20 on public servers.

"Skill is when luck becomes a habit".

eXtremely'visible!
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Re: cl_timenudge
D3L1GH7 wrote:

According to what said Stermy and instead of what I thought, using negative timenudge allow less packet losses. Moreover this is not forbidden so I use often timenudge -20 on public servers.

-20 is useless, furthermore you'll have some strange shots (sometimes gonna hit right, sometimes not) so better to use for 50-100 ping value from -5 to -10.

* Veni, Vidi, Vici! (c) July Caesar.
* God lives in fair heart.