antiWH levels

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q3fun's picture
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One question torments me, on this video we see that level-1 save sound:
https://www.youtube.com/watch?v=RAJPBg3xbWY

Why you not done the same effect for all levels?

And at level-1 not saved sound from weapons, check it!

xXx
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Re: antiWH levels

thsis would be a new gamefeeling couse i hear u before i see u its like wallhack seeing u with my ears Big grin

rUnThEoN?!
Skullheadq3's picture
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DE Germany
Re: antiWH levels
xXx wrote:

thsis would be a new gamefeeling couse i hear u before i see u its like wallhack seeing u with my ears Big grin

Like this?
https://www.youtube.com/watch?v=1H7HFsfbDCQ&list=UUtnYfRkOywMJMhlc7tMjARA

Even if you are capable of that stuff, people still accuse u for wh.

In fact, now that I think about it, with this antiwh, there is no reason not to have a wallhack on.
Even if the advantage is very slightly, it goes definitly undetected.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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q3fun's picture
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Re: antiWH levels

Really good effect obtained if on ioq3(vio) run simultaneously

sv_awh "1"
and
xp_antiWallhackLevel "1"

Sound from players saved and justifies the name "AntiWallHack".

easy
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easy's picture
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Re: antiWH levels

What is the difference between level 1 and 5?
Essentially, the sounds.

What do sounds have in 3d games?
A location/position.

What is the purpose of a wallhack?
Visualize locations/positions behind walls.

Does it make sense to combine multiple solutions doing the same?
No, it will slow down at best, doing redundant work.

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q3fun's picture
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Re: antiWH levels

Yes, makes sense. When level-1 wallhack still sees 3-seconds after the enemy disappeared behind the wall...

what can happen in 3 seconds? all that anything

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q3fun's picture
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Re: antiWH levels

Just to see the difference!

First movie - what I want:

Here - it's what you have to offer:

Anyway You are close to the target!

Probably You can make me happy Happy