- how many quake 3 players E+ still play sometimes
- General POLSKI Topic
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
- 5let hogy legyen valami mozgás...
- what server Berlin Underground 2006 name meaning ?
e+ pOrtal server
30. November 2011 - 16:01
#42
Re: e+ pOrtal server
ye good job but now go create new map pack ![]()
5. December 2011 - 23:23
#43
Re: e+ pOrtal server
pls do something for me
i cannot see thru portals (iam linux user so dll files not help me ;P need some *.so files i guess
)
28. December 2011 - 9:34
#44
Re: e+ pOrtal server
28. December 2011 - 11:40
#45
Re: e+ pOrtal server
Portal Christmas Tree
lol awesome xD
28. December 2011 - 12:15
#46
Re: e+ pOrtal server
WHOA! how about hristmas packages? where santa leave them?!
28. December 2011 - 15:35
#47
Re: e+ pOrtal server
WHOA! how about hristmas packages? where santa leave them?!
They disappeared in the hole.
Nice tree ![]()
28. December 2011 - 22:02
#48
Re: e+ pOrtal server
WHOA! how about hristmas packages? where santa leave them?!
they are propably lost somewhere in cyberspace ![]()
14. June 2012 - 5:33
#49
Re: e+ pOrtal server
Hello there,
Fantastic mod! It's really jawbreaking, and I've been waiting so long for such a mod to be implemented for idtech3 engine!
I would be very interested into seeing this mod working for OpenArena, and a standard mod (so autodownload can be enabled).
Any chance to see this mod being opensourced?








Of course it's impossible to realize such things in cfg. All portal related stuff are in .dll, which could be loaded together with original e+ .dll using new executable. And I don't know how portals work in original game, so I made it in my way and it feels different but still very funny.
I have the enemy flag!
* lectorgc_ rolls the dice 2 times ⚅ ⚅ and gets 12