Weapon position @ wide screen

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officiallydead
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Joined: Nov 2004
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Weapon position @ wide screen

well to be honest i dont understad what u are talking about .... i mean what do u mean that weapons just disspaear? just play with cg_drawgun 0 so u just have the crosshair hehe Big grin

since those variables are cheat protected u cant change it Big grin
so grin and bear it try cg_drawgun 0 its better to play anyway Big grin

predator[+]
miguelpinto's picture
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Weapon position @ wide screen

impulse... i think i found the solution.
Look... i use that custom skin for railgun because is the only skin i can get that position... if i use other gun, i neither cant see her... you understand...?
I tryed that cg_gunX y and Z and really works... but.. only in Q3 mod... not in excessive Worried
But you need first to put them in config file... not in console because if you put that commands in console you receive an cheat error protection.

predator[+]
miguelpinto's picture
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Weapon position @ wide screen

See this... in q3 mod 1.32 it's possible... take a look at the picture.

My config is:

1360 x 768

r_mode -1

But there is a chance to make this on E+?

predator[+]
miguelpinto's picture
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Weapon position @ wide screen

problem solved @ e+ too either Happy
Take a look at the picture

Cyrax
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Weapon position @ wide screen

In other mods non-cheat option for that is called cg_gunOffset

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

predator[+]
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Weapon position @ wide screen
Cyrax wrote:

In other mods non-cheat option for that is called cg_gunOffset

Uhmmmm but how to use that? Value 1 or 0?

Memphis.
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Weapon position @ wide screen
predator[+] wrote:

Cyrax wrote:
In other mods non-cheat option for that is called cg_gunOffset

Uhmmmm but how to use that? Value 1 or 0?

from -infinity to +infitinty :E try a value like 2 or 3 for what u wanna do.

predator[+]
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Weapon position @ wide screen
Memphis. wrote:

predator[+] wrote:
Cyrax wrote:
In other mods non-cheat option for that is called cg_gunOffset

Uhmmmm but how to use that? Value 1 or 0?

from -infinity to +infitinty :E try a value like 2 or 3 for what u wanna do.

Well... so, the mode to use that command is like :

seta cg_gunOffsetx "", cg_gunOffsety "" and cg_gunOffsetz ""?

Or need to use this like coordinates, for example: cg_gunOffset "2,-3,4"?

CZE|BEAZT
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Weapon position @ wide screen
predator[+] wrote:

problem solved @ e+ too either Happy
Take a look at the picture

how?

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predator[+]
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Weapon position @ wide screen
CZE|BEAZT wrote:

predator[+] wrote:
problem solved @ e+ too either Happy
Take a look at the picture

how?

with this commands:

This is the basic for all weapons:

seta cg_gunX "2"
seta cg_gunY "-1"
seta cg_gunZ "2"

This is for all the weapons:

seta plasgun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta gaungun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta mggun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta bfggun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta grengun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta ssggun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta rlgun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta shaftgun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"
seta railgun "cg_gunx 2; cg_guny -1; cg_gunz 2; cg_gunoffset 2,-1,2"

Take a look at this photo... and see the first... you wiil see the gun position diference