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®TIUMD Sweetsoul |2:1| Hyper
SweetSoul |2:1| hyper
Game for TIUMD
TDM
- 1. Cpm14 (SweetSoul map) SweetSoul 241:214 Hyper
- 2. Q3dm17 (Hyper map) SweetSoul 432:484 Hyper
- 3. Q3dm6 (Tie map) SweetSoul 266:201 Hyper
Settings:
- Players: 4v4
- Referee: Seebz
- Timelimit: 15
- FriendlyFire: Enabled
- Punkbuster: enabled
- Pure Server: enabled
- Server: http://www.excessiveplus.net/query/193.200.56.38:27960 - ZoMbIe Sunday F.U.C.K 1.04b6 - ZoMbIe Public E+2.0a
GG's! thrilling games
special greetz to seebz who had this refeering marathon, as we had the gaming marathon.
[/][/]gg...
sensation for me, honestly
GG's! thrilling games
i rarely played better than in most parts of cpm14 ![]()
tbh i didnt expect that win ![]()
good game ![]()
GG ALL
seems like nice match, I think no one was expecting that.
gg both
gg
skull's cheats ![]()
gg soul
that loosing was no wonder for me the last fw/cw in tdm was for me maybe 5 months ago , i would say we wasnt prepaired there is nothing to say more
this mean not that we could win easily if we are in a better shape, dont take me wrong but the scores would have a difference.
gl for the next match !
Sorry, a bit screwed up demos... And good game, was fun to watch, and... np skull ![]()
here:












i dont think hyper failed as rusty players, i think hyper failed on teamwork.
even gladi who didnt play for ages or tyrant had positive eff mostly from what i can see.
dont underestiminate the new s!soul lineup though, we all did very well, i cant remember a teamworking mistake, especially on cpm14 it worked great eventhough it looked like chaos.
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."