/team_model modelname/xp
/cg_forcemodel 1
/xp_colors colorneeded
thats the only way i could imagine that, but why not simply use a random model and do forcemodel 1? D:
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."
: It’s impossible to be good at everything. Yes, Quake III Arena is great, but it has so many different directions one could take. I prefer to focus on something specific. There are plenty of opportunities out there today-it’s just that the enthusiasm isn't
: if you find a way of improving great. I am more concerned about the survival of quake3 in itself because its one of the last games that come without forced online or pay systems.
: That sounds like a cruel betrayal of the E+ mod. No, my friend. I’m staying right here
: play OSP on msk
: But to be honest, I have a feeling that unless we change something or come up with a new idea, this game will die out due to the sheer variety of alternatives out there.
There are many servers, but they are empty.
Does anyone have any ideas?
: I discovered this game online in January 2023. I don't have much experience, but I absolutely love killing you guys
thanks for info skull.
strange cos in ctf the team mate models shows as semi invisible, but in tag/tdm the xp_colors works fine
cheers, you can lock this
"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin