swet jesus i like grenades :)

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ghost
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Joined: Jan 2004
Posts:

Is eny way to make bigest body 4 grenades that big as is rocket ?

Bouncing grenades hawe to smal "hit box" i wona make it so big like in rockets or more.

And another question, is eny way to configure server config witch bouncing grenades that when u hit him sefl dont give +3000 of knocbac ?

[MR.]^SlipStream
Johny's picture
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Joined: Aug 2004
Posts:
swet jesus i like grenades :)

I thought the hit box on the gernade was bigger than the rocket launcher allready?

CLEMSON TIGERS ARE #1
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ghost
Offline
Joined: Jan 2004
Posts:
swet jesus i like grenades :)

paste to yours cfg

Bounce: 100

and his hit box be tiny as fly

|¯|E><US
nexus's picture
Offline
Joined: Sep 2004
Posts:
swet jesus i like grenades :)

posting cfg's sounds like fun Happy
Config {
Name: "NEXUS Server"
Date: "19 Oct 2003"
Author: "easy <easy@excessiveplus.net>"
}

Misc {
Unlagged: 1;
Physics: 2;
Solids: 1;
speed: 750;

Default Weapon: 0;
Start Weapons: 511;
Start Powerups: 30;
Weapons: 0;
Items: 781;
Ammos: 0;
Powerups: 63;

Switch Time: 1;
Spawn Protection: 2;
Destroyable Missiles: 1;
Inactivity Spectator: 320;
Teleport Missiles: 1;
Multi Jumps: 12;
DM Flags: 17;
Gib: 0;
Corpse Time: 2000;
Respawn Time: 1000;
Chat Protection: 3;
Mute Spectators: 0;
Haste Factor: 1.9;
Regen Factor: 50;
Battlesuit Factor: 0.5;

Health: 666;
Health Soft Limit: 0;
Health Hard Limit: 0;
Health Regen: 200;
Health Regen Amount: 1;

Armor: 42;
Armor Soft Limit: 0;
Armor Hard Limit: 0;
Armor Regen: 0;
Armor Regen Amount: 1;

Armor System {
System: 0;

Green Limit: 100;
Yellow Limit: 150;
Red Limit: 200;

Green Quality: 0.5;
Yellow Quality: 0.66;
Red Quality: 0.75;
}

Anti Camp 40{
Time: 0;
Radius: 500;
Damage: 250;
}

Team Red {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 30;
}

Team Blue {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 30;
}
}

Weapons {
Offhand Grapple: 1;

Grapple {
Cycle: 1;
Damage: 700;
Speed: 8000;
Time: 8000;
Pull Speed: 8000;
Style: 0;
Gravity: 1;
Sky: 0;
Time to Live: 10000;
Weight: 0;
}

Suicide {
Damage: 100;
Radius: 50;
Style: 1;
}

Gauntlet {
Cycle: 400;
Damage: 750;
Weight: 1.0;
}

Machinegun {
Ammo: 500;
Cycle: 45;
Damage: 35;
Splash Damage: 0;
Regen: 200;
Radius: 0;
Knockback: 0;
Spread: 100;
Radial: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.0;
}

Shotgun {
Ammo: 50;
Cycle: 650;
Damage: 40;
Splash Damage: 0;
Regen: 2000;
Radius: 150;
Knockback: 0;
Spread: 500;
Radial: 100;
Style: 1;
Bounce: 0;
Gravity: 0;
Sky: 0;
Weight: 0;
Self Damage: 0.5;
}

Grenade Launcher {
Ammo: 50;
Cycle: 900;
Damage: 650;
Splash Damage: 400;
Speed: 700;
Regen: 1600;
Radius: 500;
Knockback: 0;
Style: 1;
Bounce: 6;
Gravity: 1;
Time to Live: 2000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}

Rocket Launcher {
Ammo: 100;
Cycle: 1200;
Damage: 950;
Splash Damage: 200;
Speed: 900;
Regen: 1700;
Radius: 90;
Knockback: 150;
Style: 0;
Bounce: 7;
Gravity: 0;
Homing Factor: 2.9;
Time to Live: 16000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.0;
}

Lightning Gun {
Ammo: 200;
Cycle: 300;
Damage: 300;
Splash Damage: 200;
Regen: 400;
Radius: 150;
Knockback: 0;
Range: 468;
Style: 1;
Bounce: 1;
Sky: 1;
Weight: 1.0;
Self Damage: 0.5;
}

Railgun {
Ammo: 100;
Cycle: 950;
Damage: 1500;
Splash Damage: 0;
Regen: 2000;
Radius: 150;
Knockback: 200;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.0;
}

Plasma Gun {
Ammo: 100;
Cycle: 460;
Damage: 200;
Splash Damage: 40;
Speed: 2000;
Regen: 800;
Radius: 50;
Knockback: 100;
Style: 1;
Bounce: 3;
Gravity: 0;
Time to Live: 16000;
Spread: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.0;
}

BFG {
Ammo: 60;
Cycle: 1200;
Damage: 700;
Splash Damage: 600;
Speed: 2000;
Regen: 3900;
Radius: 80;
Knockback: 0;
Style: 1;
Bounce: 0;
Style: 1;
Gravity: 0;
Time to Live: 16000;
Sky: 1;
Weight: 1.0;
Self Damage: 0.5;
}
}

Items {
Shootable: 0;

Replace {
item_armor_shard: "";
item_armor_combat: "";
item_armor_body: "";
item_health_small: "";
item_health: "";
item_health_large: "";
item_health_mega: "";

item_quad: "";
item_enviro: "";
item_haste: "";
item_invis: "";
item_regen: "";
item_flight: "";

weapon_gauntlet: "";
weapon_machinegun: "";
weapon_shotgun: "";
weapon_grenadelauncher: "";
weapon_rocketlauncher: "";
weapon_lightning: "";
weapon_railgun: "";
weapon_plasmagun: "";
weapon_bfg: "";

ammo_bullets: "";
ammo_shells: "";
ammo_grenades: "";
ammo_rockets: "";
ammo_lightning: "";
ammo_slugs: "";
ammo_cells: "";
ammo_bfg: "";

holdable_teleporter: "";
holdable_medkit: "";

team_CTF_redflag: "";
team_CTF_blueflag: "";
}

Respawn {
item_armor_shard: 25;
item_armor_combat: 25;
item_armor_body: 25;
item_health_small: 35;
item_health: 35;
item_health_large: 35;
item_health_mega: 35;

item_quad: 120;
item_enviro: 120;
item_haste: 120;
item_invis: 120;
item_regen: 120;
item_flight: 120;

weapon_gauntlet: 5;
weapon_machinegun: 5;
weapon_shotgun: 5;
weapon_grenadelauncher: 5;
weapon_rocketlauncher: 5;
weapon_lightning: 5;
weapon_railgun: 5;
weapon_plasmagun: 5;
weapon_bfg: 5;

ammo_bullets: 40;
ammo_shells: 40;
ammo_grenades: 40;
ammo_rockets: 40;
ammo_lightning: 40;
ammo_slugs: 40;
ammo_cells: 40;
ammo_bfg: 40;

holdable_teleporter: 60;
holdable_medkit: 60;

// special case, this is the return time when dropped
// unfair? no, we use max(redflag, blueflag)
team_CTF_redflag: 40;
team_CTF_blueflag: 40;
}

Amount {
item_armor_shard: 20;
item_armor_combat: 100;
item_armor_body: 200;
item_health_small: 50;
item_health: 100;
item_health_large: 200;
item_health_mega: 420;

item_quad: 19;
item_enviro: 9;
item_haste: 58;
item_invis: 17;
item_regen: 16;
item_flight: 29;

weapon_machinegun: 40;
weapon_shotgun: 10;
weapon_grenadelauncher: 10;
weapon_rocketlauncher: 10;
weapon_lightning: 100;
weapon_railgun: 10;
weapon_plasmagun: 50;
weapon_bfg: 20;

ammo_bullets: 50;
ammo_shells: 10;
ammo_grenades: 5;
ammo_rockets: 5;
ammo_lightning: 60;
ammo_slugs: 10;
ammo_cells: 30;
ammo_bfg: 15;
}
}

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*Unagi*
Offline
Joined: Sep 2004
Posts:
swet jesus i like grenades :)

hit box on ctf should stay as it is, cause grenade jumps r NEEDED for speed in there!!
But on ffa..disable the damn nades, hate it when ppl shoot me with it =/

Also check www.mcnclan.tk

ghost
Offline
Joined: Jan 2004
Posts:
swet jesus i like grenades :)

we talk about diferent cfg's Unagi

*)QuicK(* )NWC(
QuicK2's picture
Offline
Joined: Dec 2004
Posts:
swet jesus i like grenades :)

Listen up Jai and I. Me dread and Ire. Grenades are a GodSend mon. They should be growin' on trees like coconuts mon. They tastier than melon and more fufillin" dan a big spliff of da Ganja!

SARASOTA|BE|
robertlebel's picture
Offline
Joined: Aug 2004
Posts:
swet jesus i like grenades :)

Grenade Launcher {
Ammo: 50;
Cycle: 475;
Damage: 500;
Splash Damage: 195;
Speed: 700;
Regen: 0;
Radius: 200;
Knockback: 0;
Style: 0;
Time to Live: 10000;
Sky: 0;
Weight: 1;
Self Damage: 0.5;
Bounce: 0;
Gravity: 1;
this is what is use on deexfrag orgy this is after turning it down

nothing is new under the sun

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