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[Suggestion] (weapon) -> Hit Health & (weapon) -> Kill Health
2. April 2011 - 16:46
Hi,
This is very interesting idea from larry.
If you hit a player with a weapon you earn Hit Health amount.
If you kill player with a weapon you earn Kill Health amount.
Default value is 0.
so as examples
// bonus health for killing with pummel Gauntlet -> Damage = 600; Gauntlet -> Hit Health = 0; Gauntlet -> Kill Health = 300; // vampire gun Machinegun -> Damage = 1; Machinegun -> Hit Health = 1; Machinegun -> Kill Health = 0;
This should be applyed for all weapons.



