- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
[Added] s_ambient?
could this be implemented?
i know someone asked for it but they never posted here
also is there a way you could have something like xp_noctfannouncer
like when a teammate picks up a flag, the announcer screams down my ears telling me my teammate has a flag
anyway, just a suggestion ![]()
well its many months ago since i played the last time with sound but im pretty sure that there was always a voice who told me that my team got the enemy flag
yeah thats what i meant, i would have that disabled as its really loud
a great distraction for someone who relies on sound a fair bit (public isnt a problem, more on about wars)
Those are not ambien sounds, those are team sounds an can be already be disabled (the cvar is not documented thought):
xp_teamSounds bitmask:
1 CTF sounds
2 Rest of team sounds
So to disable all you must set it to 0, default is 3.



yeah thats what i meant, i would have that disabled as its really loud
a great distraction for someone who relies on sound a fair bit (public isnt a problem, more on about wars)