[Suggestion] Persistent mute/ignore

13 replies [Last post]
BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:

I would like to suggest to implement mute and ignore to be persistent. So basically the muted id should still be muted after disconnect/reconnect.

Using /mute all and/or /xp_noVoiceChat "1" and/or /xp_drawNotify "14" is not an option since it would also mute those players that aren't constantly spamming during games.

.DA|ULTRA.
Ultra D's picture
Offline
Joined: May 2009
Posts:
Re: [Suggestion] Peristent mute/irgnore

would be nice Happy

D3L1GH7 wrote:
Okay guys, next time I wanna waste time on a useless topic I'll call you.

BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:
Re: [Suggestion] Persistent mute/ignore

bump

VENDETTA KLATWA
Offline
Joined: Oct 2012
Posts:
PL Poland
Re: [Suggestion] Persistent mute/ignore

This commands I know it: /mute all or /mute id.

ditto*ELITE'Z*
Offline
Joined: Jan 2011
Posts:
Re: [Suggestion] Persistent mute/ignore

You might be able to do this by alias/ mute command. Add it to your autoexec and the player is always muted. Bind the script to a button to turn on and off. I dont really know but the idea sounds possible. I never mute anybody but I always play for fun. However I can understand that if your in a serious game you dont want a lot of spam.

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
Re: [Suggestion] Persistent mute/ignore

Ain't so easy. Because anytime a client disconnects the server doesn't have a history to remember who was muted. So that must be implemented as well. And, its not that easy.

/mute all & /mute id are related to the respective client-to-server connection.

on another server /map the client id might change so you cant reuse the same command for the same person.

/mute all always work.
_________
epsislow


equinox
Offline
Joined: Jan 2011
Posts:
RS Serbia
Re: [Suggestion] Persistent mute/ignore

/mute "bax/fireman" for ever. hmm interesting idea, F1!

ditto*ELITE'Z*
Offline
Joined: Jan 2011
Posts:
Re: [Suggestion] Persistent mute/ignore

I was thinking that you could mute by player name and not just by id. I guess thats what I get for thinking Happy

BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:
Re: [Suggestion] Persistent mute/ignore
equinox wrote:

/mute "bax/fireman" for ever. hmm interesting idea, F1!

Yes, basically this is what I was thinking of. But since it wouldn't be too easy to add custom names I would suggest to either extend the existing mute/ignore command (using the client id) or add another mute command.

animalchik
fala.q3's picture
Offline
Joined: Jul 2009
Posts:
Re: [Suggestion] Persistent mute/ignore

u would need to mute guid not id, since id changes all the time, same goew for adsl connection

since many ppl use the same guid it is still kind of pointles.

what other veryfication method if not guid and not ip?

I am addicted to life.

BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:
Re: [Suggestion] Persistent mute/ignore
animalchik wrote:

u would need to mute guid not id, since id changes all the time, same goew for adsl connection

since many ppl use the same guid it is still kind of pointles.

what other veryfication method if not guid and not ip?

Yes, I'm aware of this problem. It could be a combination of name+GUID+country, something like that. I don't think that it's pointless, since people get banned on servers using the same logic.

To your other point: Yes users should be able to delete their posts.