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Sky shader problems
I'm having a problem with one of my sky shaders, in-game it doesn't show but the lighting does. Can anyone see what I'm doing wrong?
textures/skies/hellskyteam2
{
qer_editorimage textures/skies/dimclouds.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 5 3 6 40 80 70
q3map_surfacelight 45
skyparms - 512 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.1 0.1
tcMod scale 3 2
depthWrite
}
{
map textures/skies/redcloudsa.tga
blendFunc GL_ONE GL_ONE
tcMod scroll 0.05 0.05
tcMod scale 3 3
}
}
72 reads and 0 reply
.. maybe here nobody can help you with this.. you can send a pm to insanekid, he is an active map dev..
maybe this is wrong redcloudsa.tga = redclouds.tga ? ![]()
why dont you use q3ase (Quake 3 Arena Shaders Editor) ?

http://www.bpeers.com/software/q3ase/
Will reduce the shaders common typos + it has some nice "preview types" for the shaders..
____________
epsislow
the shader doesnt look wrong ...
and if the light is workin,
it must be listed in the shaderlist, almost ...
dunno ...
maybe that shader-file is very big,
and u need to create a new one!?
The last time I used that it took every texture out of Quake 3.
Never happen to me, anyway gl & hf ![]()
__________
epsislow






No, they're both different images.
The last time I used that it took every texture out of Quake 3.
Quakehell