Shotgun looks

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D\V/N
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Joined: Mar 2011
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Hey all, I want my shotgun to look like this:
http://youtu.be/rxymjaaXKDUI tried cg_noShotguntrails and xp_oldrail, but I couldn't find the right setting for it. Plz drop some info Tongue

cheers, divin

triv'
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Joined: Apr 2006
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Re: Shotgun looks

try some of these cmds

r_railWidth "16"
r_railCoreWidth "16"
r_railSegmentLength "142232142431xdpls"

try standard values though

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its the people whos piss me of not the game, im never ever played an game on wich all is perfect to mine preferences there are always things to wich im must get used and acept them as they are no mater i like them or not i will try to understand thier mechanism and use for mine adventage

epsiplayer
THE ONE AND ONLY
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Joined: Dec 2006
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RO Romania
Re: Shotgun looks

xp_noShotgunTrail "0"
0 - Enables shotgun trail
1 - Disables shotgun trail
the trail colors & style uses the rail commands that triv said above

Back in old days the shotgun had always those trails. After a new version the cg_oldrail command was added which adds spirals to the railtrails and with it the shotgun trails had also spirals. Therefore this command : xp_noShotgunTrail was added to disable the trails completely.

cg_oldrail
0 - the new rail trail with spiral
1 - the old rail trail of quake 3 without spiral

after a small test ive seen that the popular configs have something which blocks the shotguntrails. Even if you have xp_noshotgunTrail 0 you wont be able to see the shotgun trails.

/* - Style Weapon style bitmask. Available flags (some weapons do have addition 
 * styles available, see the specific weapon section):
 * WPS_RAILTRAIL           Produce a rail trail (available only for
 * machinegun, shotgun and railgun)
 */

http://www.excessiveplus.net/documentation/server/configuration-system

If you instead load an old excessive config like load conf\excessive5 the shotguntrails will be visible.
_________
epsislow