®Regular CW intel 2:0 wpierdol

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EUGEN
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1st Map, q3dm11 (wpierdol's map)



2nd Map, q3dm8 (intel's map)



~> Gametype: FTAG

~> Players: 4 Vs 4. 5 Vs 5.

~> Timelimit: 15.

~> Fraglimit: 0.

~> FriendlyFire: 0.

~> Config: ift.cfg

~> Pure: Enabled.

~> Punkbuster: Enabled.

~> Server: Intel-War-Server!

~> Ref: Frrr (Thanks)

Pela
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Re: Regular CW intel 2:0 wpierdol

Gg Smug

"Ich tu dir weh, tut mir nicht leid"

"Take a look to the sky
Just before you die.
It's the last time you will..."

[MR.]FRRR
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Re: Regular CW intel 2:0 wpierdol

forever and one

GREEN
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Re: ®Regular CW intel 2:0 wpierdol

GG Happy

Jabs
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Re: ®Regular CW intel 2:0 wpierdol

Looks like xp_drawnames is set at 1 which shows teammates name above the head, ergo the int><platinum.. not sure why it can be seen through the wall lol

RIX!·SOUL·
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Re: ®Regular CW intel 2:0 wpierdol

czit

EUGEN
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Re: ®Regular CW intel 2:0 wpierdol

wpierdol good game on dm8, we were lucky a little more

cheat.exe
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Re: ®Regular CW intel 2:0 wpierdol

well played on dm8, kinda close game

rUnThEoN?!
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Re: ®Regular CW intel 2:0 wpierdol
Jabs wrote:

Looks like xp_drawnames is set at 1 which shows teammates name above the head, ergo the int><platinum.. not sure why it can be seen through the wall lol

drawnames displays the name of teammates as teamcolor.
also it only displays through walls if you look into a frozen body.

however platinum wasnt behind the wall, he was in the middle of the room, so i guess its a fadeoff or something

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

/
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Re: ®Regular CW intel 2:0 wpierdol

ifg xD let them play e+ config...

!@#$%&*( terror )_
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Re: ®Regular CW intel 2:0 wpierdol

Was alright, but we prefer faster cfgs and that is what we want to play in future cws.