quakelive settings

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(HK) GoddaM
goddam's picture
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people were asking for a cfg that emulates gameplay on ql, i spent over an hour trawling through different sites to find settings, but no joy Sad

If anyone knows any of the settings, weapon/spawning timings, damage, armour etc, could they post here, maybe it can build up the pieces (like a jigsaw) to get this cfg up and running.

=ANU815=
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LT Lithuania
Re: quakelive settings

will be cool kick in ql ass ;D at e+ ql copy

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


^t
smasherchif's picture
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Re: quakelive settings

yesterday kris sent me a ql.cfg for edawn, i have finished translating this cfg to e+ 2.1 cfg sys, but i need some info, and ofc cfg should be tested.
so cheer up Winking


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

(HK) GoddaM
goddam's picture
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Re: quakelive settings

ahh cool, look forward to seeing what develops. I have the ql maps as well for q3a if you want/need these for testing cfg on pm me.

btw, what info you still need?

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
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Re: quakelive settings

i wanna try it too! :]
so for testing purposes add me also to the party
_________
epsislow


^t
smasherchif's picture
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Re: quakelive settings

np, you will. just wait a little Winking i discovered some flaw, so i must fix it and then i'll post cfg here, on forum, in separate thread like it was with cpma.cfg from ratsalad. also, would be good if some ppl having premium/pro accs on qlive posted some details about ftag, like ammo limits (especially for lg and rl) and if there is a full health/armor/ammo restore upon round end, and about special settings on certain maps, like different mega respawn time on pro-qtourney4, etc. typical values of fraglimits/roundlimits/timelimts for each gametype would be appreciated as well if posted.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
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Re: quakelive settings

well about items i can say its pretty easy :

all armours (yellow,red, green) respawn at 25 sec
mega respawns in 35 sec except pro-qztourney4 or pro-qztourney7 where they respawn each 2 minutes.
the healths & shards respawn at 25 sec

yellow armor gives 50 armor
red armor gives 100 armor
green armor gives 25 armor

weapons respawn faster like every 2-3 sec in duel and in tdm/ftag they respawn a bit harder some1 should tell more precise.

rocket launcher max limit is 25 rockets for duel.
lg max limit is 150 for duel.

i think the quad is 3x normal.

____________
epsislow


ASSCARI * DSS
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Re: quakelive settings

Mouse: Logitech mx518
Mousepad: Zowie P-TF SpawN Edition
Headphones: Sennheiser HD202

epsiplayer
THE ONE AND ONLY
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Re: quakelive settings

i want also to add:

Site-Update-February-2-2011 wrote:
Team Deathmatch Weapon Balancing:

Machineguns and Shotguns both now do 4 damage per bullet in Team Deathmatch to reduce their dominance.

http://www.quakelive.com/forum/showthread.php?10580-Site-Update-February-2-2011
____________
epsislow


^t
smasherchif's picture
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Re: quakelive settings

epsi, edawn cfg already has all you specified, i just would like to be sure about certain settings if they're up-to-date and about some new settings that might appear after cfg had been released (edawn cfg release date is 17th July 2010, it's prettly old).

epsiplayer wrote:
weapons respawn faster like every 2-3 sec in duel and in tdm/ftag they respawn a bit harder some1 should tell more precise.

no, it's 5 secs for duel, and it can easily be seen online. hm, that should be checked Tongue

^t wrote:

some details about ftag

^t wrote:

different mega respawn time on pro-qtourney4

i know mega has different respawn time there, i meant that there also might be other maps with different mega respawn Winking

@asc
thanx
@epsi
thanx for your link too

beta is here:
http://www.excessiveplus.net/forums/thread/ql-cfg-beta2


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

mrx
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Joined: Mar 2007
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Re: quakelive settings

Here is an updated version of the edawn version of the ql config. Happy
Download: Full - ql.cfg

Fixed lot of incorrect values and maps like q3dm13, hub3aeroq3 and pro-q3tourney7 now match their QL counterparts in duel (items on maps etc). Convert it if you like, although I highly suggest just playing it in edawn instead (as lot of features are not possible in e+).