Quakelive needs to be bought now

29 replies [Last post]
UFFAS * DSS
Ufasas's picture
Offline
Joined: Jan 2006
Posts:
Re: Quakelive needs to be bought now

Same here, got it when moved from browser version to steam one, bah, but I love CA only : P closest to FTAG of E+

I would teach you how to play, but I don't know myself!
Cfg used
Mice owned
My girlfriend

EVILUTION
fiendsin's picture
Offline
Joined: Jun 2012
Posts:
Re: Quakelive needs to be bought now

well, we should've seen it coming, ql moved from the browser for a reason.
I dont mind paying 10€ for a game, which I'd play every day. plus they remove premium, that's a good thing.
they could tho keep the old announcer. Confused


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

3M'darkangel
darkangelspa's picture
Offline
Joined: Feb 2010
Posts:
Re: Quakelive needs to be bought now
DR*DIABLO wrote:

hm, mby darky is right, btw something i never liked about ql is the impossibility to check for packet loss in the hud (actually not even in any other quake mod u can, except prolly cpma n osp mby..), so even when me or someone else lags, i can't see that, never liked that...i must admit that e+ mod nowdays is really advanced considering the other mods or quake live stuff, we got an extraordinary unlagged implementation, and the hud/console cvars has a widerange set of infos, i wonder if and when this is goin to be achieved from ql..

yep i found two diff servers yesterday in germany one gave me stable 65ping and was feeling like ping 80-90 then i found another one which game me ping52 and was all fine no packet loss and lg feeling was much better. Im really happy that they did this move cos now in spanish servers i have ping 30 and 7 months ago on official id software servers i had 49, and feels great the 30ping tho. Also finally i can play in other countries. Now there is even unlagged servers for railonly, hopefully i can see a unlagged one for ca someday or for tdm at least.


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

◀█ BIG BOB
expedion's picture
Offline
Joined: Oct 2010
Posts:
Re: Quakelive needs to be bought now

A few bucks... what's the problem. Peanuts. Good move on their part.



superbad!
Forum moderator
Divx's picture
Offline
Joined: Aug 2008
Posts:
GB United Kingdom
Re: Quakelive needs to be bought now

They could make it 50p, that's not the point.
sounds like the same thing people would say when paid dlc started becoming a thing. Not that it has much relevance.

Deathadder | Goliathus Speed | Filco Majestouch | i7 3770 | 16GB | GTX 1080 | Xonar Essence ST | Sennheiser HD598

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: Quakelive needs to be bought now

Dear old e+ farts.
i have written a complete excessiveplus workshop config
( not realeased @ the moment, becuase of the testing phase ) .

you have 4 problems to make it similar to excessiveplus :

1. no multijump support implemented

( just 1 another Step in the air , where you set how height )

 
pmove_doubleJump": "1",
"pmove_StepJump": "1",
"pmove_StepHeight": "0.44",

2. no grenade launcher impact style support
( you cannot move with the gl )

3. no bfg  g_knockback_self support
( you cant move around the map like in e+ )

4. they didnt fix the bug in FreezeTag ( you cannot spec your teammate when you are frozen )

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

DR*DIABLO
EL-D1ABL0's picture
Offline
Joined: Jan 2011
Posts:
Re: Quakelive needs to be bought now
outofhere! wrote:

Dear old e+ farts.
i have written a complete excessiveplus workshop config
( not realeased @ the moment, becuase of the testing phase ) .

you have 4 problems to make it similar to excessiveplus :

1. no multijump support implemented

( just 1 another Step in the air , where you set how height )

 
pmove_doubleJump": "1",
"pmove_StepJump": "1",
"pmove_StepHeight": "0.44",

2. no grenade launcher impact style support
( you cannot move with the gl )

3. no bfg  g_knockback_self support
( you cant move around the map like in e+ )

4. they didnt fix the bug in FreezeTag ( you cannot spec your teammate when you are frozen )

that's already a great start and a very helpful/useful step from ur side, next step would be that all the interested ppl here would regroup and direct a collective request to ID suckware about fixing the enlisted issues and giving some collaboration about it. Thank u very much for ur dedition mate, nice to see u still around Winking