Quake3 Stargates Source Files by Camel-XP

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V1979
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Re: Quake3 Stargates Source Files by Camel-XP

That looks good. Really! But I've read that rarely good looking maps are playable. Somebody who uses "r_picmip" won't even see all the beautiful details that you've created. And long monotonous underground corridors, as well as multiple triggers, are good in the "single player" mod, but not in a hot and tactic battle in CTF.
Maybe this project will be good in a single campaign, meanwhile I doubt that it will be popular in multiplayer.
Please, don't think that I want to hurt you. No! I think that you've made a great project.

cml
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Re: Quake3 Stargates Source Files by Camel-XP

I keep hearing about this singleplayer mode only, I know this isnt a conventional map because its not, its build specially for the CTF gametype and map is designed to contain various number of passages to let you sneak up for the flag from one entrance and run out by multiple other ones, with combination of other team mates from your team and good timing, you can run out, pass the stargates and safelly deploy the flag in your own base.

Because the map is so big, it got its purpose, imagine only 1 or 2 passages to and from the stargates room heavilly guarded by the opponents, then its impossible for anyone to go thru with the flag.
The map is build mostly for the team tactic, one group is attacking the base, stealing flag while second group cover up the gates and open them in the proper time and protect the carrier and own base at the other side.

I wish I could display it better, but I would need highly professional team of players to play with it and let record all their actions in one nice tactic movie for the stargates map design Happy

I expect 6v6 atleast for such a map, that would be fun to watch and interesting to play Happy

About the beauty of the map and picmip, I plan to attach into the pk3 small cfg with all the settings to allow execute it in your own cfg and make all at high performance, just to demonstrate for others that do not know any other commands as picmip.

3M'darkangel
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Re: Quake3 Stargates Source Files by Camel-XP

So the map is finished to play normal CTF? Happy


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

*ZMB*INSANEKID*
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Re: Quake3 Stargates Source Files by Camel-XP

i love the map and the project! Kiss
esp. the small courtyard with the pool endin in a waterfall! (Y)

cml
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Re: Quake3 Stargates Source Files by Camel-XP
3M'darkangel wrote:

So the map is finished to play normal CTF? Happy

Maybe I will make 2 versions of the map, one with default stargates that cane be open at any time and auto closed, with the shield and all the other features as ring transporter teleports and second one with stargates always opened without the shield and no other features like rings and no cloasable passages all wide open Happy

3M'darkangel
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Re: Quake3 Stargates Source Files by Camel-XP
cml wrote:

3M'darkangel wrote:
So the map is finished to play normal CTF? Happy

Maybe I will make 2 versions of the map, one with default stargates that cane be open at any time and auto closed, with the shield and all the other features as ring transporter teleports and second one with stargates always opened without the shield and no other features like rings and no cloasable passages all wide open Happy

But this one is finished or not? Smug this version have all the files like rings and such to play in gametype CTF?


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

cml
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Re: Quake3 Stargates Source Files by Camel-XP
3M'darkangel wrote:

But this one is finished or not? Smug this version have all the files like rings and such to play in gametype CTF?

Its not finished yet, but its close to be, theres missing 1 other underground section for the RED side, this will be the red base with the flag, also all entities are still missing and .aas wasnt compiled and tested yet, I hope I wont have problems like with my first map csq3sg1 where I couldnt make .aas file due to structural problems of the map.

When the progress bar on the top right reach 100% the map will be finished Happy
http://www.camelplus.tv/stargate-project

epsiplayer
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Re: Quake3 Stargates Source Files by Camel-XP

Camel how about a fragfest CTf on this map? will be more then 6v6 but will be alot of fun i think Happy
Whats the max spawns on it? What do you think?
____________
epsislow


cml
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Re: Quake3 Stargates Source Files by Camel-XP

btw, did anyone with laptop or lcd screen had any difficulties while watching my demo videos, like it was too dark ? Tongue
Because I watched it on lcd laptop screen and it was so dark that I didnt saw almost anything Big grin

btw for those who got r_gamma problems on win 7 or 8, just set r_overBrightBits to 0.

cml
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Re: Quake3 Stargates Source Files by Camel-XP
epsiplayer wrote:

Camel how about a fragfest CTf on this map? will be more then 6v6 but will be alot of fun i think Happy
Whats the max spawns on it? What do you think?

There will be lot of spawnpoints, yea, we could try it, hope somebody would come and play it.