Quake live , Server Hosting

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(*WASP*SH▲DOWKNIGHT)
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Re: Quake live , Server Hosting
3M'darkangel wrote:

GE wrote:
Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.

Correct me, if I'm wrong. Which features havent't ql?

ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.

what about gravity physics ??

3M'darkangel
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Re: Quake live , Server Hosting
(*WASP*SH▲DOWKNIGHT) wrote:

3M'darkangel wrote:
GE wrote:
Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.

Correct me, if I'm wrong. Which features havent't ql?

ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.

what about gravity physics ??

u can modificate it aswell


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

CZE|BEAZT
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Re: Quake live , Server Hosting

here is HUD generator.... Happy http://visualhud.pk69.com/

something about commands (client side, server side,..) http://www.regurge.at/ql/

lets go deeper... https://developer.valvesoftware.com/wiki/Server_queries#Data_Types

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(*WASP*SH▲DOWKNIGHT)
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Re: Quake live , Server Hosting

ive sent message to V1979 as I think he can contribute a lot . Hopefully we cann can pitch in and get it working Happy .. I mean anyone interested in reviving e+ should try to contribute , any little helpful thing helps , ( the more help the sooner we get it working ) . did I say 'help' enough ? lol

the main benefits from getting it working on qlive ( showing servers on qlive masterservers ) are;

1. full exposure - refreshing/attracting new members to e+
2. more stability ( is this correct? ) I personally feel ql to run more stable/smooth .
3. More active e+ Servers
4. New clans / Wars ...
5. and much more//

I can provide
- pvs to test servers ( CentOS 6 x64 CentOS 5 x64 CentOS 7 x64 Ubuntu 12.04 x64 Ubuntu 14.04 x64 Ubuntu 15.04 x64 Ubuntu 15.10 x64 Debian 7 x64 (wheezy) Debian 8 x64 (jessie) FreeBSD 10.2 x64 CoreOS Stable )
- related expenses

GE
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Re: Quake live , Server Hosting
3M'darkangel wrote:

GE wrote:
Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.

Correct me, if I'm wrong. Which features havent't ql?

ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.

I wrote yesterday with FlashSoul (the guy who made the costum gametypes) and he said, that you are only able to make 1 multijump with a pmove cmd, but not more. But he will ask the developers of quake live (he know them), if they could add it. He will write me, if he have a answer.
Or do u know a command to make more multijumps?

We can maybe simulate the bfg to 90% with the standard commands.
It won't be perfect, but would be a beginning...

(*WASP*SH▲DOWKNIGHT)
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Re: Quake live , Server Hosting
GE wrote:

3M'darkangel wrote:
GE wrote:
Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.

Correct me, if I'm wrong. Which features havent't ql?

ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.

I wrote yesterday with FlashSoul (the guy who made the costum gametypes) and he said, that you are only able to make 1 multijump with a pmove cmd, but not more. But he will ask the developers of quake live (he know them), if they could add it. He will write me, if he have a answer.
Or do u know a command to make more multijumps?

We can maybe simulate the bfg to 90% with the standard commands.
It won't be perfect, but would be a beginning...

very good Happy

GE
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Re: Quake live , Server Hosting

FlashSoul: So I received the answer : no. It's not as simple as changing a few values and they don't want to spend time on this.

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Re: Quake live , Server Hosting

i havent much time but i will try to do something usefull for e+. If we will be sucessfull, there can be e+ 3.0. Not worse, not better, just different. I guess we are not only one who wanna make some modifications on QL. Devs forums can be full of helpful informations in upcoming weeks and months.

Gigabyte B450 Aorus Elite | AMD Ryzen 7 5800x (water cooled) | 32GB DDR4 3200MHz | Gigabyte Radeon Rx 6800XT | Creative Audigy RX | 500GB SSD (macOS 13) + 1TB SSD (W11P) + 3TB HDD | Apple Magic Keyboard + Logitech G603

GG
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Re: Quake live , Server Hosting

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¡Adiós!
\'o♥o'/

.:Green:.-=Girl=-

3M'darkangel
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Re: Quake live , Server Hosting
GE wrote:

3M'darkangel wrote:
GE wrote:
Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.

Correct me, if I'm wrong. Which features havent't ql?

ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.

I wrote yesterday with FlashSoul (the guy who made the costum gametypes) and he said, that you are only able to make 1 multijump with a pmove cmd, but not more. But he will ask the developers of quake live (he know them), if they could add it. He will write me, if he have a answer.
Or do u know a command to make more multijumps?

We can maybe simulate the bfg to 90% with the standard commands.
It won't be perfect, but would be a beginning...

hm thats odd cos i remember there was a server dm17 only which had two multi jumps on i was very surpriced and said wtf is this plus? but no idea who made it back inthe days that was like 6-7 months ago sincethen i took a long break and just back to test it again, now its gone, there was even a command in options for it (dunno the server command) but it was in options so u could check the box to turn it on or off.


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway