quake 3 opengl?

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psy's picture
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quake 3 opengl?

yes i've heard aboute em too, well if its work i'll give it a shot.

Btw what is nomiping ?

You know when its psyen (:

orphy with the wind
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quake 3 opengl?

xp_nomip is a command that works to make weapon effects look different, from what I understand...
I'm not quite sure how it works, I quickly looked on the forums and I thought I remembered there was a post that explained it all but cant seem to find.

My advice is to play around with it untill its nice... (remember if you type /xp_nomip in the console, it will tell at what value the cvar is set as well as the default value).

BTW: to be a real warrior, cg_truelightning 0 Winking

x.foksie'loy.drt?
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quake 3 opengl?

set xp_nomip to 511 Happy

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

x.foksie'loy.drt?
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quake 3 opengl?

btw, this is how my q3 looks like Big grin

http://img238.imageshack.us/img238/8420/greatqr3.jpg

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

orphy with the wind
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quake 3 opengl?
x.foksie'loy.drt? wrote:

*cough* use edit key *cough*

Hahahahaha your turn Big grin Sorry mate I just couldn't resist...

Hmm yeah your quake looks nice, any setting in particular (apart from r_mode) that makes it look so nice?

x.foksie'loy.drt?
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quake 3 opengl?
orphy with the wind wrote:

Hahahahaha your turn Big grin Sorry mate I just couldn't resist...

hehe, ye, should have seen it comming Big grin

Quote:
Hmm yeah your quake looks nice, any setting in particular (apart from r_mode) that makes it look so nice?

about 30 seconds - 1 minute of rendering per frame? Big grin

note: thats my moviemaking quality (image is resized to 1/2 size though Winking ) it takes bloddy ages to draw one frame Smug

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

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quake 3 opengl?

actually foks it was your kind of look i had in mind when i made this thread. Ooh i saw the picture you've refer to as your quake looks like.

I must say it looks kind of nice Big grin but is it playable? aint getting any framdrops or anything?

If you wouldnt mind can you post what exact settings you have to make that good look, i like it, i like it very much ;D

You know when its psyen (:

rUnThEoN?!
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quake 3 opengl?
x.foksie'loy.drt? wrote:

note: thats my moviemaking quality (image is resized to 1/2 size though Winking ) it takes bloddy ages to draw one frame Smug

psy lern reading...
try searching the gq3.cfg there u got best graffik settings possible on pure servers.

btw cg_shadows is limited to 0 or 1 on pb servers.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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quake 3 opengl?

i thought that was sarcasm. thats why i didnt input that notice Tongue

Oh yes i have gq3.cfg but serisly. cant quake look better than that.. i mean c'mon Shock

also there was one guy who said...

x.foksie'loy.drt? wrote:

actualy GQ3 cfg isnt the max one, i have the max one on my comp, will share it here later, its a combo cfg, real nice.

been searchin for it though but it maybe fade into dust..

edit* aboute pure servers.. i dont really give a shit. as long as the game look good nothing else matters. Big grin

You know when its psyen (:

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quake 3 opengl?
P _|¯ IP _|¯ I wrote:

i thought that was sarcasm. thats why i didnt input that notice Tongue

Oh yes i have gq3.cfg but serisly. cant quake look better than that.. i mean c'mon Shock

well u might force antialaysing and 16x antistrop filtering by drivers.
but who needs really max details?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."