q3Q1Pak1

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*ZMB*INSANEKID*
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Re: q3Q1Pak

which textures are missin?
did u download the latest version?

BOZO
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Re: q3Q1Pak

I took some screenshots with the latest version of the maps.

*ZMB*INSANEKID*
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Re: q3Q1Pak

***UPDATED!***

i hope, now everythin is there!? <:

BOZO
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Re: q3Q1Pak
*ZMB*INSANEKID* wrote:

i hope, now everythin is there!? <:

Yes it's better now but one textures (using in various places) is still missing. Btw. I am testing the maps with a virgin Q3 without any custom maps or packs. When I run them in my default Q3 then there is no texture missing. I guess you are using a texture from another pack for the lamps?

*ZMB*INSANEKID*
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Re: q3Q1Pak

hm, i couldnt find the shader, yet ...

mzi.ql
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Re: q3Q1Pak

Maybe you have some maps in your baseq3 which are not compatible with this map. I had that when I wanted to load maps from QU4KEZER0 pack and map xcm_tricks2. Maps from pack had a lot of missed textures and when I deleted xcm_tricks2 all was fine.

BOZO
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Re: q3Q1Pak
mzi.ql wrote:

Maybe you have some maps in your baseq3 which are not compatible with this map. I had that when I wanted to load maps from QU4KEZER0 pack and map xcm_tricks2. Maps from pack had a lot of missed textures and when I deleted xcm_tricks2 all was fine.

I know that problem you described, but I already said that I got the missing textures with a virgin Quake3 that has nothing but pak0.pk3 to pak8.pk3 and q3Q1pak1.pk3 of course. If I use the map in my gaming Quake3 with hundreds of maps then no textures are missing.

*ZMB*INSANEKID*
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Re: q3Q1Pak

***UPDATED!***

ok, now everythin should be there! <:
(the red lamp-texture is no included in pak0.pk3,
that was the prob!)

*ZMB*INSANEKID*
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Re: q3Q1Pak

THANKS, for ur help! Love struck

*ZMB*INSANEKID*
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Re: q3Q1Pak1

*** UPDATED! ***

+ fixed some things