Q3DM8+

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Doomcore
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Joined: Nov 2004
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Q3DM8+

I don't want to raise my gamma, it's your problem that you didn't make the proper lightning. I consider this map as beta....

mistress
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Joined: Jul 2006
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Q3DM8+

inline model error & kick from server happens on another map (i think a remake from kid also, altho i can't remember which 1 atm). however not all get kicked, it was figured out it's from a bugged older version of the map. Maybe try downloading the 1 from here: http://tejpbit.net:81/maps/
I sent this to Laktos personally, as the version I use on server, and never had a problem with it.

mow Q [EN]
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Joined: Nov 2003
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Q3DM8+
Doomcore wrote:

I just tried it....and I like what you made with it. But man, this lightning on the map is very very bad. Please redo it....put more time in it....it's not playable if you ask me.

probably make a screenshot? or is this also kids problem that he doesnt know how it looks for you?

rUnThEoN?!
Skullheadq3's picture
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Q3DM8+

pls mappers, get used to create maps with beta status like q3dm8+beta

so they dont get mixed with final maps.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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outeris's picture
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Q3DM8+
rUnThEoN?! wrote:

pls mappers, get used to create maps with beta status like q3dm8+beta

so they dont get mixed with final maps.

agree, i had some problems on server, with that to,
but maybe more clearer will be adding version in a name ?
i mean then its more obvios what kind of version haz server, for klient to download

cause maybe some earlier versions can be more loved then finals

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epsiplayer
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Joined: Dec 2006
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Q3DM8+

i had a problem with this map because i think i had another version of it then the one on the server .

the thing was i could enter into some walls Laughing and stay there .. but in fact what i rly think it happen was that i had another version of that wall compared with the server one.

was very funny a while until ... i disconnected and got the map from the server Happy

________
epsislow