Principles of gaming

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CZE|BEAZT
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Principles of gaming
madbringer wrote:

Post some constructive solutions to solve this "problems"

Hahahaha Laughing The most useful solution is if people stop doing this "WHINING - how HQ calling spawncamping etc"

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RENA * BBSQUAD
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Arrow Beazt and Assasin beside whining which describe your problem, mature people stay focused on problem and make analyze and then suggest possible solution. After that we can discous about what that solution can gain or make worse game etc.

But you behave as childs and say: "This is shit and we dont wanna people camp, we wanna people play as we do and move all the time..." With that you cannot acomplish anything. And also that can be seen as selfishnes and whining, nothing more.

So, please do what I wrote here on first paragraph.
Best regards

BBSQUAD CLAN
- All those moments will be lost in time, like tears in rain. Time to die...

mow Q [EN]
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Principles of gaming

Rena for president!

Complaining without any helpfull suggestions for a solution.

*A*C|_ASS*WON]<O
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afasdf

hmm time to put the record straight...err yea i didn't really agree with hq when he asked beazt to stop "bitching" in the beginning of this thread (long long time ago, in the stone age lolol)...i thought this was an immature attitude and was rather surprised by this sort of thing from hq...but i have to say his statement has turned out to be quite true....while i agreed with beazt that there are issues with spawn camps and other stuff in e+, i think hq was the guy who took the initiative and made a config that atleast partially attempts to solve this problem...maybe he did it just to make fun of us and prove to us our arguments are pointless but if u care to read the entire thread he was the person who made the config, put it on a server, gave the ip and pass and asked us to go try it and see if its any better...

beazt and assasin, u should stop arguing about words and try to do something about the situation....

btw mow...im not sure about other guys but i thought about this topic a lot and my posts reflect my thinking...i like to believe they are indeed well thought out but perhaps not...neways to me this topic kinda indicates that we need to perhaps make configs in which things like health, armour and powerups are much more important and map control becomes an active objective in cws...what this would do is to a large extent prevent camping of any sort because u need to move around the map to pick up items...don know how to prevent spawn-spam kills tho..i guess flexi's idea on the other thread is a pretty good one...

i guess what i take away from this topic is that there is a tradeoff between being "excessive" and having good gameplay....i personally would like more aspects of gameplay, such as map control, to be incorporated into e+..this will have to come at the cost of some of the excessive nature of the mod but i think on the whole the mod would be much more fun if we do incorporate more gameplay....also i guess we have to consider that this can be done without actually changing the mod..its just a question of making a good config and asking server owners to consider it....those who wish not to have to bother with map control can still play on the current configs.

#e+pickup #excessiveplus #class.clan

CZE|BEAZT
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RENA * BBSQUAD wrote:

This is shit and we dont wanna people camp, we wanna people play as we do and move all the time..."

Remember Rena that between move all the time and camping is too big difference. Camping is, if someone staing on one place (chourched in corner of room) and waiting to enemies. But if someone playing freeze and has a room with cca 3 frozen enemis, is logical that he dont leave this room because of "move all the time" If someone secure some place on map it isnt camping. Camping is, if you play cw with team and all clan members are CAMPED in the corners of room and waiting to enemies. IT IS "SHIT".

some characteristics for more light between us

CAMPING:
you are on one place
you want to be invisible so much how its possible
you are waiting to incoming enemies
you are in place where enemy dont see you if income into room but you see enemy (advantage of camping)
...

SECURING OF PLACE:
you are moving in some place that can be bigger than only one room
you are dont need to be "invisible"
you are moving if you dont need secure frozen enemies
...

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glizda
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A propos solutions... What do you thing about preparing a set of modified maps with more spawnpoints, and including them in next e+ release? It would decrease spawnkilling significantly.

(HK)?aSaB
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glizda wrote:

A propos solutions... What do you thing about preparing a set of modified maps with more spawnpoints, and including them in next e+ release? It would decrease spawnkilling significantly.

working on it.search for xpvs0.pk3 from old vamp , also on rotation on HK 1v1 server Euro.32 spawn points on a small rail box map.
look at this thread here

psy.co
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Sorry for my english, but i hope, so u understand me. I wrote, so camp is bad. But i wanted write something else. Like Beazt says, waiting on corner for a moment isnt camping, but i mean so is. But waiting near spawnpoints and randomly shooting over there or staying for a spawnpoints - this isnt really fair. Every player have a few moments of live... and he can play correct, bcs he is dead in a moment. And when all players camp near the spawnpoints, than opposite clan have any chance to fair play. And the perception of game is away. Opposite clan can be dying for a frag only.

Take a think. This is a some tactics?

Blah. Thinking

psy.co
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Sorry for my english, but i hope, so u understand me. I wrote, so camp is bad. But i wanted write something else. Like Beazt says, waiting on corner for a moment isnt camping, but i mean so is. But waiting near spawnpoints and randomly shooting over there or staying for a spawnpoints - this isnt really fair. Every player have a few moments of live... and he can play correct, bcs he is dead in a moment. And when all players camp near the spawnpoints, than opposite clan have any chance to fair play. And the perception of game is away. Opposite clan can be dying for a frag only.

I have nothing to camp, but this is too much strong coffee.

Take a think. This is a some tactics?

Blah. Thinking

The_Assassin
Principles of gaming
RENA * BBSQUAD wrote:

Arrow Beazt and Assasin beside whining which describe your problem, mature people stay focused on problem and make analyze and then suggest possible solution. After that we can discous about what that solution can gain or make worse game etc.

But you behave as childs and say: "This is shit and we dont wanna people camp, we wanna people play as we do and move all the time..." With that you cannot acomplish anything. And also that can be seen as selfishnes and whining, nothing more.

So, please do what I wrote here on first paragraph.
Best regards

I just mentioned that not all fast moving players move like "mad cows" cause after HQ's post in my eyes its sounded like all non camping players move like that. So where is the whining in my post? U dont need to answer on that question Rena so u dont have to make an empty post. Happy
And i wanted to make a solution but you and all the others here didnt read my post really well.
So i will repeat myself:

Would anyone of the admins here host maps who are modified with much more spawnpoints?

Because if no one will host such maps no one needs to start with working on such a "map-project".

MfG TA