Pak0.pk3 problem

11 replies [Last post]
Stranger
Offline
Joined: Sep 2010
Posts:

hello!

i forget about parseservermessage problem,and now its a habit to reconnect after 1 map.so i can live with that error.

almost everything was nice with my q3.exe.

but 2 days ago morning i've tried to launch defrag mod..OMG again error.

after i've clicked  defrag mod icon - there are white screen then kickin back in Windows,and this blue q3console with text - 

----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x91f8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 918942 bytes of code
ui loaded in 3519712 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Couldn't reopen D:\q3a\baseq3\PAK0.PK3

how to solve that problem?

i've deleted old pak0.pk3 and then have download new pak0.pk3,but it doesnt help.

i want to Quit Quake III Arena,cause of eternal errors...

Crysis
Offline
Joined: Apr 2010
Posts:
Re: Pak0.pk3 problem

Reinstall

^t
smasherchif's picture
Offline
Joined: Oct 2009
Posts:
Re: Pak0.pk3 problem

perhaps, problem occurred due to large amount of pk3s located in baseq3 folder. try removing some of them


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
RO Romania
Re: Pak0.pk3 problem

You have too many pk3 files :
remove some from:

  • quake3\baseq3\*.pk3
  • quake3\excessiveplus\*.pk3
How is happening is : when you have too many pk3, q3 will use only a limited number of them ... but because these are random selected then there is a probability that some of them won't be used next time q3 makes the recheck .. quake 3 makes a recheck when you:
  • change your graphic settings (vid_restart)
  • the map changes or restarts (map_restart, map, rotate)
  • connect/disconnect from a server(connect, disconnect)

@illca: you were faster Big grin
__________
epsislow


rUnThEoN?!
Skullheadq3's picture
Offline
Joined: Dec 2005
Posts:
DE Germany
Re: Pak0.pk3 problem

try altering com_hunkmegs also.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: Pak0.pk3 problem

from the log u have posted, no pk3 has been loaded yet

and couldn't reopen means it has been opened once, so I think it's config related

I propose to backup (cut and put somewhere out of q3) ur :
* baseq3/q3config.cfg
* excessiveplus/q3config.cfg
* if u have some autoexec.cfg too

normally configs should be reseted to avoid any suspicious message.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

yony! was here...q3df.org/serverlist
elpibewer's picture
Offline
Joined: Dec 2007
Posts:
Re: Pak0.pk3 problem

Try searching "TUBs maps repacker" and repack all defrag maps

0MS
Offline
Joined: Apr 2010
Posts:
Re: Pak0.pk3 problem

PART OF SOURCE CODE
files.c
================
FS_AddGameDirectory

Sets fs_gamedir, adds the directory to the head of the path,
then loads the zip headers
================
*/
#define MAX_PAKFILES 1024
static void FS_AddGameDirectory( const char *path, const char *dir ) {
***************************************************************
delete some files

Stranger
Offline
Joined: Sep 2010
Posts:
Re: Pak0.pk3 problem

omg yoni! thank you very much!!

it works!

now everything loads very fast w/o errors!

REPACKER FTW!
i have no now parseservermessage and defrag problems.

EDIT:now when i connect from the spider with Qconnect to an excessiveplus server - there is new error -

in blue q3console are written -

yony! was here...q3df.org/serverlist
elpibewer's picture
Offline
Joined: Dec 2007
Posts:
Re: Pak0.pk3 problem

I think you've repacked some .pk3 (point release) or maybe pak0 ^^

*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
Re: Pak0.pk3 problem

u have too many pk3-files in ur baseq3-folder!-
move some to another "q3maps/test"-folder
(outside of the quake3-folder)!