maxing out cpu

3 replies [Last post]
Kirrilian
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Joined: Jan 2004
Posts:

i was trying to set this mod up for the guys at work on our game server, its a public server, but we play on it more than public players do Winking

anyways, i dl'ed these

quake-excessiveplus-1.0rc2a.zip
linuxq3apoint-1.32b-3.x86.run*

followed the installation instructions, we are already running a q3 server but it was an older ver so i installed this one so that it will work with excessive, however when i run the game, with this command,

./q3ded +set fs_game excesiveplus +exec ffa.cfg +set net_ip 204.117.117.18 +set net_port 27970

the server starts up, and the console commands seem normal, but the server just maxes out the cpu and doesnt accept connections, any ideas?? i can copy/paste the console start up output if needed

Kirrilian
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Joined: Jan 2004
Posts:
maxing out cpu

some more info,

output from top
11581 root 17 0 3288 3268 1072 R 99.1 0.8 0:20 q3ded

btw, i did notice the missing maps.cfg, have since replaced it and dont get that anymore, still maxes out cpu tho

server start up msgs
root@games:/usr/local/games/quake3# cat excessiveoutput
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/root/.q3a/excesiveplus
/usr/local/games/quake3/excesiveplus
./q3ded/excesiveplus
/root/.q3a/baseq3
/usr/local/games/quake3/baseq3/ztn3dm1.pk3 (10 files)
/usr/local/games/quake3/baseq3/unitooldm5.pk3 (53 files)
/usr/local/games/quake3/baseq3/simetrik.pk3 (19 files)
/usr/local/games/quake3/baseq3/q3aerowalk.pk3 (6 files)
/usr/local/games/quake3/baseq3/plutonians.pk3 (54 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/obiwanshouse.pk3 (84 files)
/usr/local/games/quake3/baseq3/map-spacemap-nkd.pk3 (59 files)
/usr/local/games/quake3/baseq3/map-minimanq3.pk3 (101 files)
/usr/local/games/quake3/baseq3/map-charon3dm666.pk3 (10 files)
/usr/local/games/quake3/baseq3/lun3dm3.pk3 (115 files)
/usr/local/games/quake3/baseq3/klhights.pk3 (30 files)
/usr/local/games/quake3/baseq3/japanc.pk3 (38 files)
/usr/local/games/quake3/baseq3/fff.pk3 (20 files)
/usr/local/games/quake3/baseq3/Bal3dm2.pk3 (33 files)
/usr/local/games/quake3/baseq3
./q3ded/baseq3

----------------------
4705 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
execing main.cfg
usage: set <variable> <value>
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: 204.117.117.18:27970
Hostname: games.cei.net
Alias: games
IP: 204.117.117.18
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.Innocent **DISABLED**
execing ffa.cfg
sv_maxclients will be changed upon restarting.
execing conf/default.cfg
couldn't exec maps.cfg
root@games:/usr/local/games/quake3#

Kirrilian
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Joined: Jan 2004
Posts:
maxing out cpu

i can see there is no help to be found here, too bad, we really like this mod here and would run the server 24/7 on a good machine and fast connect

oh well

easy
Developer
easy's picture
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Joined: Sep 2003
Posts:
maxing out cpu

This happens when the server is started without any map.
Starting ./q3ded without any arguments will have the same effect.

Kirrilian wrote:

execing ffa.cfg
sv_maxclients will be changed upon restarting.
execing conf/default.cfg
couldn't exec maps.cfg

The map is loaded in maps.cfg which you are missing. Either extract all files or load a map in your ffa.cfg.