Max amount of ammo

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Cataflexia
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Joined: Mar 2013
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Hello guys,

I've been very happy with my excessive plus mod, because i've changed a lot of thing of the game.

However, on my config there is some thing that I can't resolve or change.

  • The first strange thing are about the initial amount of ammo of all weapons. When I pick up a weapon, this show me the amount of ammo that I specified on my config but the game adds one ( 1 ) more ammo.
My config are like the following:

Shotgun {
Cycle = 400;
Damage = Knockback = 15;
Regen = 1500;
Ammo = 50;
Style = WPS_RAILTRAIL | WPS_IMPACT_SHOTGUN;
}

Then, when I pick up the shot gun this show me 51 pellets in stock. I
can't find from where it are added. So I hope that anybody can help me.

  • The second question is about the max amount of ammo.
All ammos of all weapons are limited to 200 rounds. There is any way to change this value individualy for each weapon?

Example:

For the machine gun I want 900 bullets as max amount.

But for the rocket launcher I want 100 rockets as max amount only.

Well, thanks folks and thanks again for this great mod.

See ya!

PS: My config are attached.

Login or register to view attached files

azrael
Xelair's picture
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Joined: Oct 2007
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Re: Max amount of ammo

The reason why you have 51 shells is because if you have over 10 shells for the Shotgun, picking up the weapon only adds one shell. Same goes for if you had 10 shells to start with, picking up Shotgun would only add one shell. If you had less than 10 shells, then picking up Shotgun would fill it to 10. The same applies for all weapons, but the values are different, and I'm not sure you can change it. The only solution I can think of is just making Ammo = 49.

You can also modify the max ammo fairly easily with Ammo Limit =

Machinegun {
    Cycle = 50;
    Damage = Knockback = 10;
    Regen = 800;
    Ammo = 150;
    Ammo Limit = 900;
    Radial = no;
}

And I have a suggestion, you can also modify the amount of ammo that ammo pickups or weapons give. (or even other items)

modifyitem(0, "AMMO_BULLETS", "", 10, 400);
modifyitem(0, "WEAPON_SHOTGUN", "", 10, 400);

Just an example, but 10 = the seconds it takes to respawn, and 400 is the amount picked up. Same goes for the shotgun, if you pick up the shotgun, it will give you 400 shells (but picking up the weapon again still gives another +1). Modifying the weapon itself though overrides the Ammo = # since its the value you start with on pickup. One piece of advice though, since you have ammo regen then it only regens up to the base ammo value, so I wouldn't set the max ammo of MG to 900 since it only regens up to 150 since that is your base ammo, even though you could modify the ammo from pickup/etc. You should really consider re-balancing all the ammo/regen a little to reasonable values, though.

Hope that helps.

Dangerously cheesy.

Cataflexia
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Joined: Mar 2013
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Re: Max amount of ammo

Dude, all I've to say you is: Thanks, really really ultra mega thanks. Not worthy

Now I'll configure my config. I'm desirous to begin the personalization of my Excessive Plus, hehe.

I understand everything great. Your explain are clear and concise.

Well, see you later! Thumbs up

Cataflexia
Cataflexia's picture
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Joined: Mar 2013
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Re: Max amount of ammo

At last, my config is perfect for me!

Sadly, I'm from Chile and no body plays Quake 3, only Quake Live.

However, I can play a LAN Party on my house with a yum roast.

Rock on!

rUnThEoN?!
Skullheadq3's picture
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Joined: Dec 2005
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DE Germany
Re: Max amount of ammo

well, only miguel was around lately or?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."