Light flares?

9 replies [Last post]
Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:

Hey, I came across these 6 images while browsing through some sites. They all seem to have light flares, I've played the Q3Test and it had the same light flares as well. I look into the pk3 files and it still has the flare in gfx/misc and I browse through the scripts and the light flare shader is still there and it's not even disabled. I've tried r_flares 1 to enable it but it won't work. Is there a way to re-enable it?

Images:






Flare shader:

flareShader
{
cull none
{
map gfx/misc/flare.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

=ANU815=
outeris's picture
Offline
Joined: Feb 2007
Posts:
LT Lithuania
Re: Light flares?

Quote:
is still there and it's not even disabled. I've tried r_flares 1 to enable

how comes ?? i read - you try to enable enabled thing Happy

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
Re: Light flares?

there is a compiler-option
(when u make the map),
but i havent tested it yet!

On qLive they simply place flares manually!

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Light flares?
=ANU815= wrote:

Quote:
is still there and it's not even disabled. I've tried r_flares 1 to enable

how comes ?? i read - you try to enable enabled thing Happy

I'll refrase, the light flares shader isn't commented out, but when I try to enable it with r_flares 1 it doesn't work.

*ZMB*INSANEKID* wrote:

there is a compiler-option
(when u make the map),
but i havent tested it yet!

On qLive they simply place flares manually!

They have (fake) light flares in Quake Live now? They should make it real light flares! What's the compiler option?

*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
Re: Light flares?

"-flares" (in the 1st stage)

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Light flares?

Too bad when I try to compile my maps it says "No such file or directory found.", I have to use Q3Radiant to compile instead.

Cyrax
Offline
Joined: Apr 2009
Posts:
Re: Light flares?

here is working flares and many other nice stuff

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Light flares?

Did you just copy ioquake3.exe and pretend it's an update?

Cyrax
Offline
Joined: Apr 2009
Posts:
Re: Light flares?

no, there is many my own fixes/improvements on top of that like faster shader loading, more bind keys, raw mouse input, map_restart bug fix, frameloss bug fix, smart server restart technique (-no need for stupid restart scripts) etc

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Light flares?

Right, the only problem I have is it doesn't have flares in custom maps.